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Ardent Seas blends modern naval combat with classical RTS gameplay, featuring Aliens, space lasers, and unholy amounts of missiles

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Report RSS DevBlog media: TDN Base (view original)
DevBlog media: TDN Base
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Her3tiK
Her3tiK

Presumably the devblog will answer this, but does the civi radar mean there will be a capture mechanic for neutral structures?

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Sarge_Rho Author
Sarge_Rho

None planned, it's just a prop. We haven't finalized the design of the ground combat yet, so it's possible that it will yet come, once we know exactly how the ground combat is going to work in detail, I'll write a blog about that, too. There is one capturable structure already, after all.

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Her3tiK
Her3tiK

For whatever it's worth, the strategic importance of taking and holding neutral structures is one of my favorite parts of RTS games that have them. I think it'd be really cool to see some larger islands host observation/radar posts or defensive guns and secondary eco if that's something you can implement.

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Description

War Factory, War Factory with Marksman, VTOL Bay with Wyvern, Large Defense Point with Naginata Base, civilian ATC/Radar tower,two Lance AShM Batteries