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Comment History  (0 - 30 of 47)
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Hahaha! you little rascal :D

Good karma+3 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

The easy way I could suggest is to go to the menu, put the volume music to 0, and play your own music in the background :D

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin AoT Fan Game - 0.10.1 - Win 64

your computer specs might be a bit too low unfortunately. I apologize

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Tesekkur ederim ;)
You won't have to wait until the end of January cause the demo should be live in an hour ;)

Good karma+3 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

It should be a zip file, around 300Mo

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

if you press on Q, you can't go left anymore, same thing for E and right, and you might need to do that.
But like mentioned, it's possible to rebind your own command if you prefer ;).

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I might have mixed up myself with the terms, sorry for the confusion ;)

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

For now, what I think the project development would look like is something a bit like Minecraft. It'll be a prototype constantly updated. I don't think at some point I will be saying something like "Now it's finished".
But I could be wrong, who knows ;)

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

It will be more a pre-alpha than a beta actually ;) I think prototype term would suit even better as it really not that advanced unfortunately :D

Good karma+3 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

UE4, Maya for animation, ZBrush and Blender for Modeling and Substance suite for texture

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Thanks man,
For now I enjoy doing everything by myself, and I take pride to be able to create everything from start to finish. So for now, I would prefer to keep the lone wolf attitude for the creation. I hope people can understand :D

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Actually the idea of the camera was it goes back a lot so you can have a lot of field of view. But I don't like it anymore and find not dynamic enough so it'll be rework. I don't think i'll have time for the prototype unfortunately

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I don't know yet, but if add it, it won't be soon unfortunately

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I'm working on the first playable prototype. There won't be any Titan included unfortunately for this prototype, as they are not ready to play against.
The first prototype will feature the "training mode" where people will be able to familiarize with the controls in some kind of race gameplay with obstacles.
I'm adding a score mechanics so people will be able to test themselves against other player. I didn't want to just release a free roam map with nothing to do in it, that would be too boring

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Hey man, thanks for the input.
That's some interesting things you're pointing out. Frankly, I'm not really someone who play RP in a game, and I tend to enjoy more arcade gameplay than realistic one. So RP is not something I really thought so far.
But about animation, I hope to add plenty more later. One of the best reason why I enjoy the anime is because of the awesome animations characters have. I love how over the top they are and I hope that I'll be able to add plenty more when I'll be in alpha stage, which is not soon unfortunately.
Same thing for the titan, most animation are still missing for the titan. For now I still want to focus on core gameplay before adding extra animation, but I hope to be able to give more love to titans too during alpha stage

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Google pronunciation in french is the right one ;)
Translate.google.com

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I'm french, and Guedin come from the french word DinGue wich means crazy ;)

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Like i said the balancing is still not done, and I still didn't determined what will be all the restrictions and conditions for using the dodge.
I'll proabably start on this when I'll have all the features implemented in game

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I'm not sure when I'll add it. I stopped to work on combat mechanics to get back to 3DMG mechanics to polish it for the demo, so it's not a full priority right now.

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

I'm not near from ready yet, sorry

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Only during the evening and week end, basically when I'm not working at my day job

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin AoT - WIP #09

I just finished the implementation of the counter attack, and so for now there's only one type counter, but there'll be more later. I'm not really fond of an idea of sneak attack, as I'm trying to do a game that rewards action and fast pace. On the other hand, I was also thinking to make the player less detectable when flying low, to reward player who choose to navigate around building instead of just flying above the city.

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin AoT - WIP #09

Yes that's what I plan to do. The idea is you are cutting tendons of the muscles, and so he should unable to use it. I already got a system implemented where the arm is acting like a ragdoll after the counter is finished, but unfortunately I have a bug with collisions resulting in weird movement, so I turn the feature off in the WIP 09

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin AoT - WIP #09

It's all blueprint. I know nothing in C++ ;)

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

That's pretty much what I had in mind :D With a scoring system so it gives a tiny bit of replay value and it's not too boring ;)

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Thanks man.
About special attacks, dodges, etc ... Here's my thought. I'm not really into the idea of limiting the player skills. To be honest I don't really like game that force me to not use a skill or an action because it needs to be charged up.
Instead, I'm trying to find a way so that you can use all the skills you want, whenever you want ( or almoset whenever you want ;) ), but you'll have a tradeoff. The best skills are the more difficult to execute, and those who takes the more risk to use.
For exemple, this counter attack is executable only after you successfully dodged a titan attack, meaning that if you want to use it, you need to put yourself in danger, inside the attack range of the titan, and perfectly time its attack. If you don't, you'll be caught. It's powerfull, but it's risky :D

Good karma+4 votes
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Hey, thanks for the suggestion.
That would be interesting indeed, but I think it will bring an issue, if I understand correctly your suggestion.
If I'm right, that would mean you would have to wait the character is done rotating around himslef before you can shoot the cable. And even if it's a fraction of a second, it could be frustrating in term of gameplay.
I'm aiming for a fast paced action game, and I'm trying to add the more responsive control as I can, and while this feature would looks really cool, it would be counter productive.
If I can give you an exemple, what your description feels a bit like the movement you can find in Assassin's creed. When you running forward then quickly backward, the character will first stop, turn on himself, then accelerate in the new direction.
While it looks more realistic, it breaks the fast pace flow, and it'll be not really suited for the type of game I'm trying to make.
The other option would be to keep the rigid movment it has now (so stop in the movement) but still play a quick body turn animation on top of it. It would feel like the character is sliding a bit in air, but I think it's still better this way. I'll dig into that later ;)

Good karma+2 votes
guedinaot
guedinaot - - 47 comments @ Counter Attack action almost done

Sure man! Let me know when you start working on it ;)

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Counter Attack action almost done

I'm not sure about the titan face for now. They are pretty much emotion less in the show, but I agree it's missing something in the game. Maybe something really subtle. I'll dig in that later

Good karma+1 vote
guedinaot
guedinaot - - 47 comments @ Guedin's Attack on Titan Fan Game

Thanks man.
Yes I'm doing this all by myself. My daytime job is character artist in video game, and the main goal of this project is to learn every other aspect of the game development.
I'm using ZBrush for sculpting, Blender for modeling, and Maya for animation.
Also, everything you saw in the video is a work in progress, and I can't say what would stay the same, and what would change in the end

Good karma+3 votes