This map refused to work for both me and a friend, it kept crashing. IDK why, it might have been connection issues, but it didn't work when both me and him loaded it.
This map refused to work for both me and a friend, it kept crashing. IDK why, it might have been connection issues, but it didn't work when both me and him loaded it.
The pictures should suffice, although we've done more than that now.
Tip: The fizzlers in P2 are split so that each pair of fizzlers is seperated. It's not required, but it's something more like portal 2. It looks nice regardless. :)
Nice job! I like the bumpmaps in this room. :D
Just for the record I am pretty sure people had the idea to make P1 in P2 from the get-go, so it's not really a "you-did-it-first" thing since pretty much EVERYONE who maps thought of it at one point.
We can have 1.5 AND AAK. The styles will be different, and so will the mapping. You don't like one you can play the other. I don't see why everyone thinks AAK is bad because his came first. :/
Yohoat9, great job with the maps! keep up the good work. :)
That's the point of a remake, to honor the original. Trust me, the engine might not look like it has had many changes but dynamic lighting and how elements function HAS changed. Plus we're doing it from scratch and not just a direct port like reep said. More work is needed for this than you'd think.
Yes, hammer doesn't utilize Detail or Bump textures and only displays the base texture, so it can look a bit flat.
As Cave would put it, "When it's good and damn ready!" (supposed to be answer andiatus's comment, no idea why it didn't go under it.)
It actually is ceiling tile. It's "tile/white_ceiling_tile_002a".
But if you feel that's not enough for definition, you can use "tile/white_wall_tile003f".
This has already been brought up, he/she has agreed to either mod his alongside us or cancel his mod. (I hope it's the first one)
Actually i'm not sure why colossal put it under educational. :/
It's one of the white ceilings. (search "white" and look for ones with ceiling and floor.)
there's no texture variatian, most of the metal is the big metal texture and all the white walls are the same texture as well. Try breaking that up. Speaking of the white walls, you placed them only in spots required to beat the chamber, maing it feel very directed and less of a puzzle. To remedy this, add more white spots.
To put it simply, the chamber's half done.
Any more would spoil.
this wasn't in the game, so it is probably concept art.
If I knew how to unbury it I would, I honestly don't know why it's buried. Or why it has -25 votes o.O
The displacement on the bottom right looks misalligned with the other displacement, although you probably knew that juding from the description. Apart from that, good work on the bulding! :)
Looks nice, if a tad bit dark.
I like the wall detail combined with the lighting, good work! The curved ceiling adds a nice touch. :)
They are, if you look closely. Some props still need to be reskinned though.
that overlay looks ugly, it is more suited to concrete than metal. also it has a wierd line above it.
I try hard to make my maps both eye pleasing (within reason) and fun, I would not worry about the gameplay. :)
I like the recoloration, though now with everything reskinned/retextured the turret looks out of place with it's red eye/laser. You planning on reskinning the turret?
I wanted to add Color Correction, but we couldn't make one that fit all the maps. (CC is a risky buisness in some case because to enhance color on one side of the spectrum the other end is weakened. I tried better contrast but it didn't come out too well.)
In terms of the darkness, I think your edit is too dark. I like a more see-able enviorment.
Thanks! Thanks to you too vova. :D
The logo is not in the map btw, but you probably figured that out :P
For the most part the energy ball stays in the cube forever.
Here's a tut:
Once you get to the boss room, go to every switch under every giant screen, exept the one over the entrance you just came from. Turn all these on, then go back to the entrance and flip the switch next to the stairs. Watch as the energy balls his the glass. Do it twice, then fling to the center and use the Manual Override. After this I got trapped so you need to noclip back to the floor, then get back to the elevator. Get in, get out, look up in the shaft, there's a hole. Portal there and continue on :)
Groxkiller585
undisclosed joined
Not much to put. I am a decent portal mapper, and soon-to-be portal 2 mapper.