Outland 17 is a turn based Sci Fi RPG that takes inspiration from other genres such as tactics games and shooters. Each battle is a different experience because of the character load outs, environment, and tactics used. Every squad member can be customized with unique weapons, armor, attachments, perks, and skill sets to support an assortment of playstyles. With classes ranging from deadly snipers to resilient melee warriors, you choose the composition of your squad to best handle whatever challenges the game throws at you. Be prepared to fight on any battleground such as wide open fields, confined hallways, chaotic war zones, and more. Take cover, shoot explosive barrels, fire turrets, and do whatever it takes to gain a tactical advantage.
This time around we focus on polish, balance and fixes.
Moving forward we will spotlight guest level designers that have made levels for us.
The delay was worth it. This build is solid and filled with new features.
New character, new biome, tons of rewards. So many features we can't list them all.
Powerups have come to Duck n' Dodge! We have 5 power ups that will change the game in different ways.
An all-new "presskit" is now available to check out here on our indieDB page! Highly recommended for YouTubers, Twitch/Hitbox livestreamers, and gaming...
We found a bug in the last build that would make it impossible to beat some levels!
Get a quick tour of the level designer build. It's easy and fun to build and play your own levels.
The scope of the game is just too large, we need to grow our brand first.
The level designer has come along way. Read our devlog to learn about the journey.
With the level designer build you can make levels with the same tool we use! Let's see what you can do.
A deadly bug almost derailed our project, but we've finally squashed it.
New traps, better enemies and better balance on difficulty as a whole.
This time we improve challenge in our very first attempt to balance difficulty.
What does it take to make a game? Have you ever tried making one?
Sometimes you just have to take time out of adding really cool features just to make sure what you already have works as well as it can.
Not everyone realizes this, but every update we do a spotlight video introducing the new features in our build.
Rob writes about how he develops games in such a way that it is easy to make changes and improvements. Hinting at future features to come.
Here is a quick run down all of all the new features in the Biome update.
The Biome update is the biggest change to Duck N' Dodge since the original release. Check it out your going to love it.
A quick walk through of whats new in 2.1. The major focus was to love on some of the rough edges.
Learn more about how we develop the UI for duck n dodge.
We got so much positive feedback from the last GUI update we decided to give it more love. This time we included better rewards, particle efforts and...
In this update we completely overhaul the GUI! New sound effects, new transitions and a better flow.
The GUI is getting a makeover. We are moving toward a thematic look and feel for the GUI.
We use a papercraft style because it's simplicity and child-like nature make for a fun environment people can get behind and understand easily. I want...
Our thoughts about making a game that everyone can enjoy.
First change log for a2.0. The Challenge update adds tons of improves and fixes.
Due to copyright reasons we had to change the name of the game to Duck n' Dodge.
We decided to hold back the release of our new build v2.0 due to E3.
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