Zombie Vision Link is faulty (https://www.moddb.com/mods/zombie-master-2/news/LINK%20TO%20SCREENSHOT)
Zombie Vision Link is faulty (https://www.moddb.com/mods/zombie-master-2/news/LINK%20TO%20SCREENSHOT)
looked like the ejection port is out of view when using the ironsight on the shotgun
Are you waiting for people to apply or are you actively seeking out artists, and contacting them personally ?
The latter works much better than just saying we need help xyz and waiting for people to find you and offer you their help.
Good job man ! I have been playing it for a bit and it's really fun. keep it up !
Awesome Job Irritant you are really a prime example of free standalone games, support and consistent development in this scene.
Just one question. Are there any benefits in using IQM over SKM ? Also how about having the animations stored seperate from the model and shared over multiple models ? While both is possible with skm the latter only really works if you keep the skeleton exactly the same and untouched (not even scaling is allowed which doesn't make it too useful for sharing the animation file over multiple playermodels).
Anyway keep up the great work dude !
Videos are going to be released very soon. I am sorry but I am not aware of any Counterstrike Vampire Slayer Mods. There was a half life 1 mod of that name, which definitely served as a point of inspiration though.
no linux support = no win for me. I am not saying the games are not good but the reason I bought the wolfire pack was that all the games supported linux :/
Your Pics are broken :(
Looks like some offsite linking protection since it works if I access them from their folder.
Thx a lot for the info !
Awesome guys!
But speaking of "Q: I have customized my profile design on ModDB with fancy colors and a description, what happens on IndieDB?":
How exactly do you do that ? I tried adding css code at the tinyMCE(?) description editor but it keeps commenting it out with <!-- -->.
I read the FAQ but I am apparently missing something.
Any help is appreciated :)
Sorry for the tracking notification guys ( I assume you got one) - I am checking on how to add css/styling to the moddb profile but can't quite figure it out.
A real update will follow soon tho
Woha awesome job there !
Props for having a linux version ! I will check it out later
"Sounds, car interior, map, and HUD are all WIP and merely used for code testing."
awesome progress - keep it up guys !
Is it just me or does the text somehow seem like its translated with a program/website ? Some stuff doesn't really make much sense :(
Otherwise looking good there - keep up the good work :D
yeah iirc, it was made by the same guy (Irritant).
I think the battle for earth one was more singleplayer oriented tho.
sweet deal, bought it for 30$
is it really so hard to link the thumbnails :( ?
otherwise great shots - keep it up!
please link the thumbnails to bigger versions of the images :(
Great Job! It keeps getting better and better, and I am looking forward to the release :)
Of course I am a true vamp, developing a vampire themed game, isn't that obvious ?
Sources physics engine is based on Havok, so it's not like valve recreated the wheel...
No clickable thumbnails and the news on your website are fubar (bbcode not getting interpreted) :(
Looking really cool but the image links do not work ("This is a development group for people who wish to make custom maps for the Haunted.")
Please link the thumbnails to bigger versions of the image :) Thanks
Yeah, since both Coven and this takes some inspiration from the Vampire Slayer Mod for Half-Life 1.
Development on this has been started ages before coven tho ;)
Ghost_face
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