I really like the way the wheel works (according to the last video I saw). I'm looking forward to this game - I've been waiting for something along these lines for a long time!
I really like the way the wheel works (according to the last video I saw). I'm looking forward to this game - I've been waiting for something along these lines for a long time!
Congrats for getting on Steam!
I especially like the coop part of the game, looks nice :)
I'd add a small random value to the size of every animal.
They are all exactly the same size and color right now. With a little varitation, this might look much cooler.
Cool game so far, keep it up!
Whoops, sorry, that was me, forgot to sign in.
Really cool!
This looks pretty amazing for a first game - well done so far. Great that you've made GIFs/Movies from the very beginning, it's really nice to see the evolution of the game :).
I'll track this - always looking for fun, small local multiplayer games!
P.S. Yay for Linux support!
I'm in love :)
Perfect in every sense. I love the warp-effects. The controls and HUD look very well done as well.
Great work, as always. The animation for the new ships leaving the hanger rock!
I'd work on the UI's fonts a little more though. Some parts are hard to read, imho. Especially the smaller numbers...
Congrats! You deserve it! :D
Congrats on being Greenlit!
Looking forward to seeing this on Steam!
Yay for Linux support! Thanks! :)
Love it. Great new video, well done on this update!
Love the look, well done!
Some colour stripes would do it good, though.
Neat, the effects and slight movement of the body make him seem almost alive, and the image very dynamic. I'll have to remember that trick - well done!
Wow, those buildings are very pretty!
Great work on the game - Keep it up!
The asteroids look great. I really like the graphics style you're using!
Great work! It looks really nice! :) Is it controlled by the player, or is it "just" an animation?
Wow, those procedural planets look really cool. Do you mind sharing some info on how you achieved that? Do you "just" blend together different textures?
Why not allow 4 player coop on the pc as well, for users who have gamepads? I find coop to be most fun when you're sitting next to each other, and I don't see any reason why it wouldn't work with multiple gamepads on the PC/Linux/Mac.
I like how the ships all seem to work very different, especially because of the one ship's guns facing sideways. That's a neat idea!
This looks right in so many ways. Well done!
This looks right in so many ways. Well done.
I love how, when zooming out, the ships get "replaced" by icons.
I'd love it if these formations really made use of the third dimension.
None of that 2d-wedge formation... go for the 3d-cone formation instead! :D
You could watch Ender's Game (or better, read the book) before deciding on the available formations...
Ah, but I like it! You might want to add something coming out of the other end, maybe a narrow beam in the same glowing color, that makes it look more like the ship doesn't vanish into the gate when it enters it, but goes through instead.
I like how "unique" this is - it does look like it could be moved, and it also looks very differet to other jump gates I've seen in science fiction.
Looking good!
I noticed that the character's chest is a bit weird: It looks like a relatively tight sweater. In that case, I think there should not be a dent in the middle of the chest. I think such a dent only appears when you actively pull the shirt close to your body.
I hate to ruin this for everyone, but I think the way it's now it looks too much like someone's behind ;)
Anyway, great looking game, keep it up!
Great update.
I think you should post the link to your kickstarter project in each post... very few people will start searching the web or kickstarter for it...
Great work. Do you mind giving hints as to what software you use for skyboxes? We've been struggling with that in the past - making great space sky boxes is more difficult than one thinks...
Wow, that's one big fleet.
Mind giving some hints as to how you handle it? Do you update each entity every frame (brute force)? Or are there some algorithms involved which minimize the calculations?
Wicked. Totally love it. Great work!
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