Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.
Pre-alpha footage from the upcoming game Shallow Space. Much of the intended functionality hasn't been implemented yet with things like wider formations, missiles, fixed weapons, fighters, all still yet to come. The part of the game your seeing in these videos will be the procedurally generated battle-map, the player will plan and configure these encounters as well as their fleet from the grand campaign map dubbed 'Astrometrics'
Much work has been done on the UI and battles can now be scaled beyond the intended size. We've started to dress it up a little as we brace for the crowdfunding campaign, hopefully the fact we have a sexy prototype will go some way to drawing in some needed funds.
Oh yeah!!! Astrometrics does sound awesome!
This looks right in so many ways. Well done!
It's really starting to get very cool.
Thanks guys! BTW the YouTube video is much smoother, i'm not sure whats going on with this sites inbuild video player - stuttering on my machines Youtube.com
nice, getting better every time u post something :)
Only red beams ?