I sorta got a thing for making ridiculous Doom mods lmao
It's been quite a while.
I just want to clear up some things about what's been going on lately.
For starts, I'm starting to lose a bit of interest in this project. I've just been concentrating on school (Which started back up in late August), and I'm working on some bigger things (I've started working on a mod for ECWolf, a Wolfenstein 3D source port. Stay tuned for that). To me, I'm not very good at multitasking, so I've been less focused on working on this.
Second is pretty much the bad news. When v1.3 is finally released, I'm going to abandon this project.
Again, I've been losing interest in working on GM's Arsenal, so I don't know what could possibly motivate me to continue with this. Even then, the whole crowd has lost interest in GM's Arsenal, too, as the public beta for Brutal Doom v21 has been out for over a month now (Keep reading to know about what I'll be doing about that). Hopefully, someone out there is willing to keep this project going by working on it while I'm gone, but, for now, this mod will be abandoned.
And I know what you're thinking: "What about the whole v21 thing?"
Well, the last version will include a copy of brutalv20b.pk3, which has been modified to fix the infamous blood.txt line 610 bug, so, there's that.
Oh, and one more thing.
I've released a bit more footage of what will be included with v1.3.
Normally, this footage would look better, since I got a new gaming PC for Christmas, but I'm with my dad for the whole week, so the video looks like this.
Brutal Doom - GamingMarine's Arsenal v1.2 has been released, with a fuckton of new features and changes.
If you wanted to know all of the changes of Brutal Doom - GamingMarine's Arsenal v1.2, here you go.
Mark your calendars, Brutal Doom - GamingMarine's Arsenal v1.2 is coming July 15th, 2017.
No, this isn't a joke! Brutal Doom - GamingMarine's Arsenal finally has its first trailer!
I know, this video reveals that I'm a 13 year old (Quite literally), but hey, I still pulled all of this off!
Mark your calendars, v1.2 comes out July 15th, 2017.
In the past few months, a FUCKTON has been revealed for Brutal Doom v21. Unfortunately, all of these new features will force me to completely remodel GamingMarine's Arsenal.
But the I got an idea.
What if GamingMarine's Arsenal was its own separate MOD? That could keep players from having to switch from v21 to v20b each time they want to play my MOD!
So, yeah, much like Project Brutality and Insanity's Brutality, GamingMarine's Arsenal will now be it's own MOD. This hasn't been pulled off yet, so I won't be able to release any test builds for a while.
EDIT: My mind's now in the air about that. I don't know whether I should keep my new idea, stick with GamingMarine's Arsenal being for v20b and include v20b with the MOD, or remodel the MOD to work with v21.
In the meantime, let's go ahead and show some of the major new features for v1.2, the most notable being the new weapons.
A TON of new weapons have been added. Let's go through them all.
The sledgehammer from Doom Nukem will now randomly replace the chainsaw (Reworking some sprites for the chainsaw's alt fire, BTW). While its primary fire is rather weak, the alt fire makes the sledgehammer be thrown down the middle, doing lots of damage.
If THAT wasn't enough, the damage that the sledgehammer does can be affected by picking up a berserk pack/demon rune.
Former sergeants now have a random chance of dropping an AA12 automatic shotgun. This weapon was pretty old, so I'll have to clean it up a bit.
Stats
The lightning gun from Brutal Doom 64 will now have a random chance of replacing the plasma rifle. It acts pretty differently from the original and can slow down your game, but it's worth using nonetheless.
Stats
NOTE: This weapon can slow down your game to a crawl. Worth using if you have a very powerful device
This weapon was previously used in the Doom press release beta, but was changed due to the fact that it slowed down older computers. Now that this weapon no longer does such and randomly replaces the BFG 9000, it can now be enjoyed again. Keep in mind that this eats up a lot of ammo.
Stats
What the fuck is this!
That's right, the unmaker from Doom 64 also randomly replaces the BFG 9000 and NOW has its own ammo that'll recharge overtime! Oh, and it also has an alt fire.
Stats
Remember how the MG42 (A.K.A. Hitler's Buzzsaw) couldn't be obtained from v1.1 onward?
Unfortunately, it was impossible to bring back without removing the code for the Nazis being in MAP32/custom maps. Not that it really matters anymore, since the new weapons for the BFG spawn will DEFINITELY keep the MG42 from spawning.
The MG42 CAN be obtained by cheating again, and it's now the only way to get it. I guess we could consider it an Easter egg of sorts.
Wait, did I just reveal a new Easter egg?
Oh shit.
There's still a bunch of more changes that can't be noted here without having to record my screen. Here they are:
That's currently all that's been changed, but, trust me, I will make more changes and list them in the future.
There's currently no planned release date for v1.2 just yet, but I'll try to finish it before v21 comes out.
Stay tuned!
-GamingMarine
Version 1.1 was just released, and is now available for download.
WHAT"S NEW:
Here's the download link: Moddb.com
The very last planned thing for Version 1.1 has been added: An impaled marine.
This impaled marine will replace the dead corpse on a stick, and is like taking one of Hell on Earth: Starter Pack's decorations, and putting it into a normal Doom map.
This is my very first attempt at creating custom sprites. The source image was taken from Realm667, and several extra extra frames were added by me. What you're looking at is the third frame for when it spawns.
Here's a video that I made yesterday, showcasing this decoration. I was recording with a phone, because my laptop can't use screen recorders properly. Youtube.com
This means that GamingMarine's Arsenal Version 1.1 is ready for release. Comes out March 31, 2017.
Brutal Doom - GamingMarine's Arsenal Version 1.1 is nearly complete. I luckily kept the Brutal_GM_Arsenal folder, in case something like what happened with SLADE last night would occur. Unfortunately, the new game mode was dropped, as it kept the normal pistol from being usable in Modern mode.
Quite a few things, actually. This version was a bug fix update at first, but new weapons have been added, making this a normal release. Here's the new changes:
Expect Version 1.1 to be released in late March - early April.
Stay tuned!
SLADE sure did fuck up this time.
I was editing GamingMarine's Arsenal a bit, but when I saved my changes, SLADE crashed. That's actually very common in this update.
When I checked to see if any changes were made, it turns out that SLADE deleted EVERYTHING on the file.
I'm gonna have to start over, and that means forgetting a few things.
I wanted to let you guys know about this, because I'm really pissed off right now,
Chances are, no one is going to see this, since I can't post blogs on Brutal Doom's page.
Recently, I released an addon for Brutal Doom titled "Brutal Doom - GamingMarine's Arsenal", and it's in the top 10 most popular addons. I just started working on Version 1.1 of the addon, and I'd like to show you a few graphics and a new game mode I've added.
This new game mode is titled "Doom 4 Start" (Placeholder name), and it has the player start off with Doom 4's plasma pistol and repeater, instead of the normal pistol and assault rifle. Assault rifles can still be obtained by zombiemen. If you give players the ability to drop weapons in multiplayer, you can dual wield plasma pistols/repeaters.
Here are a few images previewing the new game mode:
The plasma pistol. You can see a helmet in the background, along with the old megaarmor in the HUD, so GM's Arsenal was played here.
Dual wielding plasma pistols.
The repeater.
And here's two repeaters.
Something I found interesting is that the creator of the alternate sprites of things that I used didn't add an alternate sprite for the energy cell (CELLA0). This caused a bit of weirdness in FreeDoom.
BEFORE:
AFTER:
GM's Arsenal now has it's own logo. Slapped together in paint.net.
Well, that's all that I've changed so far. I've mostly made changes in the sound department, but I can't show that, obviously.
GamingMarine's Arsenal will be released somewhere around April. Maybe May, since Brutal Doom v2.1 is close to release.