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I sorta got a thing for making ridiculous Doom mods lmao

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It's been quite a while.

I just want to clear up some things about what's been going on lately.

For starts, I'm starting to lose a bit of interest in this project. I've just been concentrating on school (Which started back up in late August), and I'm working on some bigger things (I've started working on a mod for ECWolf, a Wolfenstein 3D source port. Stay tuned for that). To me, I'm not very good at multitasking, so I've been less focused on working on this.

Second is pretty much the bad news. When v1.3 is finally released, I'm going to abandon this project.

Again, I've been losing interest in working on GM's Arsenal, so I don't know what could possibly motivate me to continue with this. Even then, the whole crowd has lost interest in GM's Arsenal, too, as the public beta for Brutal Doom v21 has been out for over a month now (Keep reading to know about what I'll be doing about that). Hopefully, someone out there is willing to keep this project going by working on it while I'm gone, but, for now, this mod will be abandoned.

And I know what you're thinking: "What about the whole v21 thing?"

Well, the last version will include a copy of brutalv20b.pk3, which has been modified to fix the infamous blood.txt line 610 bug, so, there's that.

Oh, and one more thing.

I've released a bit more footage of what will be included with v1.3.

Normally, this footage would look better, since I got a new gaming PC for Christmas, but I'm with my dad for the whole week, so the video looks like this.

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