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I am a veteran programmer / tech lead from the danish game development industry. I worked on the original Hitman game as technical producer, after which I became head of R&D at slightly smaller danish AAA-studio Deadline Games, that did PS2 titles. More recently I have worked on danish indie hit Limbo. After that I spent some time starting a family and working for hire to bring in the rent, but the ideas for Mechanic Miner have lingered in my mind since then, and I have gradually ramped up and am now working full time on the project.

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