I am a veteran programmer / tech lead from the danish game development industry. I worked on the original Hitman game as technical producer, after which I became head of R&D at slightly smaller danish AAA-studio Deadline Games, that did PS2 titles. More recently I have worked on danish indie hit Limbo. After that I spent some time starting a family and working for hire to bring in the rent, but the ideas for Mechanic Miner have lingered in my mind since then, and I have gradually ramped up and am now working full time on the project.
In this week's Developer Log, we take a look at the way repairs work in the currently available public build of Mechanic Miner, and how it'll work in...
improved repairs
In this Developer Log, we tell you about upcoming changes to the way the players will unlock new parts & tech in Mechanic Miner.
developer log 15: new unlock system
In this article we showcase upcoming QoL changes to Mechanic Miner, to make it easier for players to get the information they need.
game guide & quest log
In this update we detail the upcoming changes to how connectors work in Mechanic Miner, and what our considerations were in changing the way they work.
changes to connectors
We share news on our team and development of the game, as well as a sneak peek at new content.
developer log update
Patch notes for a hotfix made after a larger bug-fixing patch.
patch 0.5.4b (hotfix)
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