FX artist and Co-Founder of Triglyph, indie studio based in North Carolina. Loves all things technology! Outside of game development I can usually be found strumming tunes on my acoustic guitar.
With this update, we talk moving to our new space and show off some concept art of harvestable flora.
update #3 - new studio space & flora concepts
In this second weekly update we talk squashable grass and gatherer jobs that you can start while visiting merchants across the land.
update #2 - gathering and reactive grass
Let's break the ice! In this first update we show off some of our existing content on the game and give some background information on our development...
den of hearts - the peddler's journey trailer
With our first weekly update we talk about our fancy new hover wagon and some much-needed improvements to our landscape streamability!
weekly update #1 - hover wagon and landscape
Hi everyone! I've got a new game trailer for you all plus I talk about what I've been up to since the switch to UE4 Last year! Lots of new tech and significant...
g.r.i.t. teaser trailer 2
Hi Everyone! I am pleased to announce that I finally made the switch to UE4 a few months ago! Since then I have been remastering all of the old objects...
major update: switch to ue4!
I have spent the past month working on everything from interactive items (Holocube, Consumables) to physics objects to writing up an early draft of the...
g.r.i.t dev log #1 - holocube, physics, medward progress!
This past month, I have been putting together a new area of the bunker (medical ward/child daycare facilities). In addition to this, I have polished up...
g.r.i.t. july update! new area, updated pics!
***I have officially been working on this for over a year now! *** :) Showcases some new effects, color grading, colliding particles, and more! I really...
g.r.i.t. bunker environment trailer 2
I have been working daily to create new assets, design sounds, write music, and improve the story/level aesthetic. That said, I have plenty of content...
drone debris, art deco assets, venders, music, and more!
G.R.I.T. is still very much alive and well! I have been rather busy doing more behind the scenes stuff such as useful optimizations, creating new concepts...
updated cafeteria/holoflaps
An early, short teaser trailer that takes place in the lower residential area of Elwood's Bunker.
g.r.i.t. teaser 1
This update focuses on one of the new sections in Elwood's Bunker: The Central Hall.
main residential complex: central hall
I have finally gotten the first of several enemy drones that are encountered throughout the world implemented in-game. Previously made for military purposes...
enemy drones
Welcome to my first news post! The purpose of this post is to get the page started and ready to go! As this is a project I am working on in my free time...
welcome!
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