What an amazing game. Here's hoping to see more from this developer in the future.
What an amazing game. Here's hoping to see more from this developer in the future.
Are you still updating this game? If so, I'd appreciate it immensely if you could make it so that the player still has the option to switch between gamepad and keyboard controls even when a gamepad is connected. I would like to play this game with a non-XBox/PS3 controller, but I can't use any external Joy-to-Key programs, because WR always switches to gamepad mode as soon as I plug in the controller. I would play just with the keyboard alone, but since I'm using a European keyboard, the Z and the Y keys are switched, making it a bit difficult to use the Run option efficiently.
tl;dr: More control options, please. Otherwise, great game ;)
Didn't expect it to be this much fun, to be honest. I really like the style and the general feel and physics.
Got this as part of the Oktoberfest Bundle. Cute style and well-rounded gameplay. Hope to see more from this developer.
Hit either backspace ([<--]) on the keyboard, or the select button (or an equivalent) on the controller. It brings up a Quit Game dialog box.
This took me by surprise. One of those rare platformers that are both, visually interesting and fun to play.
Thanks for the response. The reason I asked was because I couldn't find a way to switch from K&M controls to joystick in the demo, but as it turns out, this was because the game didn't recognize my (non-xbox 360 compatible) controller, so the option simply wasn't there. I eventually got it to work with a third party driver, though.
Great. Makes it a definite purchase, though I'll probably save the Premium version for later ;)
Very impressive demo. One thing you might consider though is giving the player an option to change the controls. The defaults are quite irritating for anyone with a European/QWERTZ layout keyboard, where Z and X are not next to each other.
Is there a way to play the game with dual joystick controls instead of keyboard & mouse?
I really enjoyed the demo, by the way.
I'm beating a dead horse here, but I honestly don't know what possessed you guys to make *this* your game's starting/demo location. All that darkness that's more disorienting than atmospheric and a puzzle that's not challenging as much as it is just unnecessarily difficult to find leave me frustrated and kill any interest I might have had.
Also, I'm not so sure if you're doing anyone a favor by forcing elevator music to be played while the launcher loads.
Man, I didn't expect this to be this much fun. Instant purchase. Keep up the great work.
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