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Game Designer and Communicating Director from Hanoi, Vietnam

Comment History
DranyaStudio
DranyaStudio - - 22 comments @ Beyond Despair release on Steam EA!

Nice! I really love it!

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Introduction to Capsa! - Now on Greenlight

Wow, congratulation!

Good karma+3 votes
DranyaStudio
DranyaStudio - - 22 comments @ Antraxx

Well, the Precinct Assault mode that AzaTeXx mentioned is kinda pre-cursor to modern MOBA. The mode will have 2 mechs command 2 bases with turrets for defense and factory/airbase to produce units for offensive. The mechs must fight against each other (1v1) to defend their bases against the invading units from opponent. The game ends when one player's base is breached by a number of units (in Future Cop case, it will be a standard or super-sized "Dreadnought" Hovertank). However, this mode was designed for real-time battles since the game itself was a third-person mech combat.

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash

Many thanks! :D

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash

Good luck, mate! Hope he can notice you.

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash

Thanks! :D

Good karma+4 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash - Sneak Peek Trailer

Many great thanks! As for the animation issue, we have it on the near top of our priority list. When we released this trailer, lots of feedbacks are focused on the roughness and clunkyness of the character's animation. To be honest, we tend to focus more on gameplay than the graphics during the first development stages, which somehow leads to the animation quality that you can see right here. But the animations will surely be polished to be better, along with making more contents.

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash - Sneak Peek Trailer

Thank you for your suggestion. We'll consider it in later development phase or future updates.

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Warfront RPG

This is truly great. Looking forward to see the glory of classic Diablo style shines again.

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash Dev Update #011 - Procedural Terrain Generation

Thank you very much, everyone! :D

Good karma+2 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash Dev Update #009 - Good Old Prototypes

Thanks! I'm glad you enjoyed the little bit of our project and hope you can keep supporting us by following our progress.

Good karma+3 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash - Temiko's moment in the Countryside

Thanks for your question. We use customized draw distance rather than cubemaps. All of the objects and sceneries in this map are rendered 100% in real-time.

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash - New Year's Lightsaber

It just might be, pal ;) It just might be

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash - New Year's Lightsaber

Thanks! This pic is only serve as a little tribute to Star Wars and it won't be implemented in our game. :D

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash Dev Update #008 - Animation Demo

Well, currently I've transferred the problem situation to the dev team members so that they can solve it. I'll inform you via message in the nearest time.

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash

Many thanks! Glad you enjoy that.

Good karma+4 votes
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash Dev Update #008 - Animation Demo

Thanks for your comment as well as your feedback. As for your question, we'll post an article that specify more about development states and techniques in a near time soon. But can you explain more about your question about synchronizing because we don't quite get your point?

Good karma+1 vote
DranyaStudio
DranyaStudio - - 22 comments @ Battle Splash Dev Update #001 - First look of Characters

Thanks! Hope you can support our works and progresses of the game!

Good karma+4 votes