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I am currently a graduate from the University of Advancing Technology with a Bachelors in Game Design. My main focus is to learn level design in particular, and in the process, learn how to script and 3D model. I am a level designer on the game The Afflicted in Autonomous Games, so check out the page on this site and tell us what you think!

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Radial Impact on Steam Greenlight

Radial Impact on Steam Greenlight

Radial Impact

Radial Impact is now on Steam Greenlight! Help support the game to be released on the Steam platform for free!

Unreal Engine 4: Saved Game Data

Unreal Engine 4: Saved Game Data

Radial Impact Design/Concepts

In this tutorial, I show you how to create saved game data in UE4 by creating a Save Blueprint and referencing an example integer variable! This information...

Unreal Engine 4: Mouse Click and Touch Events

Unreal Engine 4: Mouse Click and Touch Events

Radial Impact Design/Concepts

In this tutorial, I show you how to generate both mouse click and mobile touch events in UE4 Blueprints through the creation of a custom game mode and...

Unreal Engine 4: Blueprint Class References

Unreal Engine 4: Blueprint Class References

Radial Impact Design/Concepts

In this tutorial, I show you how to reference blueprint classes and allow blueprints to communicate with one another! This information was implemented...

How Radial Impact Was Made

How Radial Impact Was Made

Radial Impact Design/Concepts

The video linked in the content section of this post will link you to a YouTube playlist of my YouTube Channel: DevinLevelDesign. This playlist will have...

Game Features

Game Features

Radial Impact

This article is for stating the current game features of Radial Impact.