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Radial Impact is a fast-paced arcade game that challenges players to match the shape of two circles that change dynamically in size and location on screen. This game comes with three game modes: Classic Mode, Time Trial, and Waves. Each game mode challenges the player in different ways that allow for great replay-ability and to provide different experiences to the player.Radial Impact was developed by Devin Sherry (that's me) within a 4 month period in his home in Tempe, Arizona. I have been working in game development since 2010 and have worked on many projects that haven't seen the light of day. Radial Impact is my first released title and was developed using the newly released Unreal Engine 4.For more information about myself, please visit my portfolio website: Devinsherryleveldesign.com or check out my videos on my YouTube Channel: Youtube.com

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Radial Impact is a free-to-play arcade style game that challenges players to match the shape/size of two circles that dynamically change in size and location on screen. The better you match these circles, the more points you earn in each game mode.

So far, Radial Impact has had over 2,000 unique visitors on its Greenlight page and has 16 current favorites. Help support the game by checking out the Greenlight page for Radial Impact and give it a vote to see the game released for free on the Steam platform!

You can also download a version of the game on this website. You can also download the same build from the description section of this YouTube video:

Lastly, you can download the game from my portfolio website here: Radial Impact. Thanks for the support!!!

Game Features

Game Features

Feature

This article is for stating the current game features of Radial Impact.

Unreal Engine 4: Saved Game Data

Unreal Engine 4: Saved Game Data

Design/Concepts Tutorial

In this tutorial, I show you how to create saved game data in UE4 by creating a Save Blueprint and referencing an example integer variable! This information...

Unreal Engine 4: Mouse Click and Touch Events

Unreal Engine 4: Mouse Click and Touch Events

Design/Concepts Tutorial

In this tutorial, I show you how to generate both mouse click and mobile touch events in UE4 Blueprints through the creation of a custom game mode and...

Unreal Engine 4: Blueprint Class References

Unreal Engine 4: Blueprint Class References

Design/Concepts Tutorial

In this tutorial, I show you how to reference blueprint classes and allow blueprints to communicate with one another! This information was implemented...

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Radial Impact PC Version

Radial Impact PC Version

Full Version

Check out the full released version of Radial Impact for the PC for free!

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WILEz
WILEz - - 82 comments

From a simply idea you made a very funny game. Compliments!

(and sorry for my bad english)

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