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Just a short thank you for helping us get here, and what the plans for the future are.
making the top 100
The difference between characters for horror games and other genres. We also talk about why our main character needs a redesign, and what we plan to do...
horrible characters
A short reflection on that makes a good game menu, and how we are going change ours from the earlier prototype.
remaking the menus
The problem with designing a horror experience: letting the player create their own monsters.
to add or not to add mechanics
How do you write a lovestory without ending up with another Romeo and Juliet? In this uppdate we discuss this problem at length, and give some examples...
avoiding the shakespeare-trap
The project manager and creative director of the game talks about sources of inspiration and the goals that the team has set for themselves.
inspiration and goals
The first part of our project is over and we now enter the prototype and content creation phase. Wish us luck!
pre-production phase complete.
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