A busy route!
It should look even better as a video.
I like how two shadows are visible, one on the water surface and one on the deeps. Awesome!
Wow! But following yout post on 0 A.D. ( Wildfiregames.com ) I think you should get a developer to advance your game:
1) create a post news searching for a developer;
2) insert in the post things you need (turret code and so on);
3) hope someone do it, and try the patches;
4) send the patches to 0 A.D. ( Trac.wildfiregames.com ) so that they can be reviewed, improved and merged;
5) rule the world!
To succed I thinks you should be more open however, see the histrory of 0 A.D. and how they got a big boost when going open source: Play0ad.com
Awesome!
Will you plan a usable demo?
Thanks, I meant the 2 previous engines referenced in the screenshots section: Rogue-republic.jimdo.com
I suppose one is Spring?
You should update info on official site:
Rogue-republic.jimdo.com
Also in the Screenshot section it would be nice to detail which engine were used.
0 A.D. got a lot of new contributors when switched from closed source to GPLv2+ & CC-BY-SA, see original announce here: Os.wildfiregames.com
With these licenses it got accepted in Linux distributions:
Packages.debian.org
Packages.ubuntu.com
It's not a surprise that most of its players and developers are Linux users coming here because popularity of 0 A.D. under Linux.
Nice shots! Will Iberian be available in alpha 4?
You may want to subscribe at the Wildfire Games Application Form:
Wildfiregames.com
Oh yes, the "Ship Attacks" map! They look really nice!
I also see them in the "Hellenics Buildings" map but strangely all units in this map are marked as Celts and not Hellens...
When they'll land in the SVN? I still see the old boats...
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