Legendary Journeys is a free roaming blobber with turn-based combat set in the world of Farmoor. You create your party of adventurers and set out to honor an old man's request. Travel the world and crawl through the darkest dungeons in search of treasures while you seek the items needed to free the old man's son from his magical prison.
You can now grab an early access copy of the game on Steam! If you are not big on purchasing early access, feel free to wishlist the game.
early access released!
A lot of work since the last update has been put in to get the game to a more polished state. The reason for this, Steam Early Access goes live Sept 6.
august 2020 update
It's been a while since I have posted anything. Day job sucked the life out of me with a big datacenter migration which we finished up Valentine's Day...
long time - no post
The Demo for the game is available. I'm calling this a beta demo.
demo available
January's build includes a new class - the NECROMANCER! The necromancer is the only class that can master the Death Magic skill. Three death magic spells...
new update
Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some...
general update
This is a passive skill which allows a character to examine an item and determine what it was, does, etc. For instance, the party may come upon an ancient...
lore skill and tamarasians
It's been a while since I posted. Well, day job got in the way (crunch and post-release); then family vacation, getting the kids ready to go back to school...
been a while
You can download v0.1 alpha demo today. It's ugly, unpolished and probably bug ridden. BUT, the game play is there if you want to see where this game...
alpha v0.1 released
Here we are at the end of April. Be on the lookout for May's newsletter later this week. It will recap March and April's newsletters. I will also lay...
injuries, threat meters, and exhaustion
Posted a few videos showcasing some of the game play including party creation. Working on hard for an alpha demo release in May for those who are not...
new videos and alpha demo coming
I have been finishing up the functionality of the skillbooks this week. Spellbooks took longer than anticipated. Skillbooks are taking about the same...
spells
This article gives a high-level overview of the combat system.
combat
This week involved adding resource node functionality. New skills were added as well. Nerah's Landing got fleshed out a bit more with a couple of new...
resource nodes and new skills
This week involved adding the new Beastiary. I added the ability to read books, notes, scrolls, etc. GUI cleanup began with these new features. One final...
bestiary,reading, and gui clean up
This week I spent my time play testing a current build. I added a new Quick Start option which allows you to jump into the game with stock characters...
play testing
The basic crafting system is now in place. I'm able to craft light healing potions to my hearts content. Well, there are plenty of other items to craft...
crafting added and bug fixing
February 25, 2108 Worked on the new website. There was no game work done as a result. Now that business is out of the way, game dev can continue!
new website
Hello everyone! I decided to start a devlog. I hope to keep this updated on a weekly basis for anyone interested. And, so it doesn't appear that the game...
devlog
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