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I've completed the first town screen with all the creature dwellings, and have started working on the battle screen.
I've restarted the engine, hopefully last time, and started creating better models.
I've created a few videos showcasing the pathfinding and the base building menu.
I've recorded some short walkthroughs for the demos, and created a separate channel for the game.
A short skirmish demo is now available on Itch.io. The demo showcases both sides, the usage of unit abilities, some dynamic map elements, and unit development...
I've created a 10 minute video of the demo map, which showcases the current state of the game. As you can see on the video, there are still a few bugs...
I've created a demo for Missing exhibits: Night shift, called Missing Exhibits: Half shift, which will include the first half of the night. The game is...
This is a short post about all the abilities that I've just finished for the colony units.
I've created a short video demonstrating the current state of the ground level - or planetary surface visuals. I'm planning to add some more detail so...
I've created a few short tracks just to see, what the game feels like with music. I'll try making much more complicated - and better - music for the game...
I've created a short gameplay video for Missing Exhibits, you can check it on youtube.
I've created a new demo for Synth speeder, with much smoother controls, and more levels. I'm trying to enhance the performance as well, as there were...
I've created two short videos showing the current voices of units in the game. I used text to speech software to create them - not actual voices, but...
Galaxy of Empires is one of my oldest projects, I've started it almost 10 years ago, in Game Maker, in it's glorious 3d engine. As the game became too...
I've finished most of the buildings for the Monarchy town (Only unit dwellings are missing), and I have a concept for the music as well.
I've created a short (7 levels) demo for the platform game, "Builders", that I'm currently working on. Builders is a platform game, where you can build...
Chapter 2 is available on Itch.io and Newgrounds. I've created a second game, with a bit more rooms, more exhibits to contain, and a bit more complex...
I've created a short demo for the game, you can check it on itch.io and Kartridge!
I've created a short demo, the full game will be about three times longer. I wanted to check, how well the game runs on different configs, and also to...
I've uploaded a new Loose Pixels demo to Kongregate, this demo only has one level, and is closer to a regular tower defense map, than the others. There's...
I've created a short walkthrough for this game, it is a short one as I've mentioned earlier, but still has some well-hidden objects.
I've uploaded the first major update for the game to kongregate with new items and a new room. You can try it on kongregate!
This gameplay video shows all the new sound effects and functions in the game. Now, I have some status texts, that sign, if any game action has occured...
The game now has building, resource collection and some opponent behaviour, I'm aiming to create a demo soon, until then, here is a gameplay video showing...
I've uploaded the second demo, which contains some enhancements in the gameplay, and also lots of new levels. It shows the new UI, new gameplay elements...
I've got some feedback from the latest demo, some design changes will be made in the next one. The game does look more retro with the new UI effects...
I've uploaded a new version for the demo, I mostly tested the desktop version, and realised, that in browser, some features have to be changed. I'll try...
I've posted a demo on Kongregate, it is HTML5, so some graphical elements were changed for that, but it represents current gameplay quite well.
I've created a new video of the UI and the gameplay, this will be the final gameplay until the demo, what is missing are a few demo maps.
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