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AuraLab is a small indie team of industry professionals in game development, producing, game design, animation and visual arts. Each member of the team (except the musicians) have previous experience at major game-development studios.  We have formed AuraLab to create and release Karma - a true indie adventure which we have all dreamed of creating.

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How the consept of Karma changed over time.

How the consept of Karma changed over time.

Karma. Incarnation 1. 3 comments

I wanted to create a game where choice matters, where it defines future options. This is what I came with initially (old concept):

New sketches from he game!

New sketches from he game!

Karma. Incarnation 1.

Karma. Incarnation 1. We need your help!

How Karma became a game

How Karma became a game

Karma. Incarnation 1.

By the end of the year 2013 our agency decided to surprise us - most employees were given a sack. As we had our farewell party, our programmer approached...

Pip. 1st sketch

Pip. 1st sketch

Karma. Incarnation 1.

Pip. 1st sketch, tree-sketch

Spirit

Spirit

Karma. Incarnation 1.

Sketch

New update!

New update!

Karma. Incarnation 1. 4 comments

On how Karma the animated series was born.

New sketches

New sketches

Karma. Incarnation 1.

New sketches!

sketches

sketches

Karma. Incarnation 1.

Ok guys, here is tiny update - some sketches from the ongoing game development. Will publish more of these later, stay tuned!