for ease of use i may switch to a more "modern" patch format. depending on how well the game accepts the patcher
for ease of use i may switch to a more "modern" patch format. depending on how well the game accepts the patcher
at 12pm eastern it will be avalible unless something goes wrong
its ready but please show some respect for the fallen. im delaying it a day cause 911.
the patch for 1.0 need testing hold on
one question. compatible with source ports?
thats due to a mechanic we are planning, which is a dynamic 3rd person mode but that's not for a while. please bare with us.
We have been working hard trying to speed up and polish the engine while bumping up the graphical quality. Lets just say we broke unity for the better, even making it customizable.
runtime audio = done
runtime textures = done
runtime materials = done, but i need to write the master shaders
runtime models = done, have to add support for animated meshes
runtime level import = in progress
There is still a lot to do but we are hard at work, please be patient.
i patched the pre reset build to fix problems. you must replace the old build to use the pached one. (i could have made a .ppf but it may have compiled differently.) the post reset is cooking and i may make a video.
master skeleton female is almost done, i also made a new icon that Sam hasn't seen yet. tell me what you think
btw new build is up
I am the project manager and Lead designer/artist. I am the creepy uncle that watches over and steps in when thing go bad.
AriaHiro64
joined
Apparently white people don't like me joking about myself.