Hi and nice work on Shattered Time, the preview video looks great.
Could you precise what you mean with "open source" though? As far as I know the Unity3D engine is proprietary, so do you mean that your game-specific code will be under an open source license (e.g. GPLv3), but one will need Unity3D to compile it?
Akien
Remi joined
This member has provided no bio about themself...