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design3 got the opportunity to interview Derek Yu at the GDC 2012 IGF Pavilion. This interview was filmed the day after Derek won the IGF Excellence in Design award for his game, Spelunky. Listen in as he talks about winning the IGF award, Spelunky's level randomization, and more.
Mossmouth - Mossmouth.com
Spelunky World - Spelunkyworld.com
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