Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
... Of the ZG Top Hat and Monocle Society!
On a side note, the engine now supports up to 256 players (though you won't be able to host games with that many!). Mainly because of a cool new feature me and jordan are setting up :3
So many infinis *-*
Those of you who weren't a big fan of the keyboard controlled main menu are gonna love this ;)
Kinect support
Infinite infini !
Will this game be moddable? if someone oculd mod in the 256 player servers....
The game already is moddable. 256 player servers will not be though. The game isn't optimised for that level of players, god only knows how that would work out, especially with people hosting on residential connections.
The only time when it's realistically useful is for the feature me and jordan or sorting out, more info soon ;3