Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
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[Wave] Tower Defense | Locked | |
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Feb 11 2013 Anchor | ||
Current Status: Complete (Feb 14, 2013) Version 2: (Released Feb. 14, 2013) Changelog:
With this, I'm saying that this map is officially complete. I'm no longer working on it, and I'll probably wait a bit before I start on the map request. Infini, if you play it and find it acceptable, may you please whitelist it? Thanks. Version 1: (Released Feb. 11, 2013) Concept: Problems: The first three points are of particular importance since they directly affect the difficulty of the map - which, at the moment, is a little high. If not outrageously or even ridiculously high. I had a group of 6 people, and we couldn't even pass wave 10. Myself soloing can't really go much further than wave 7. If anyone has any comments, any suggestions..... just.... anything.... please feel free to write a reply or talk to me in game. Cause I feel like I'm hitting my head against a wall right now, and that is definitely not good. Edited by: sudzzuds |
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