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Xenonauts is a PC strategy game due for release in 2013. It is a spiritual successor to the classic X-Com strategy games, putting the player in control of an organisation defending the world from an alien invasion. It is a grand strategy game that involves building and managing bases across the entire planet, controlling jet fighters and ground troops in battle against the alien forces, then researching captured extraterrestrial technology to unlock their secrets! Linux version uses WINE.

Report RSS Xenonauts V8.4 released!

Yesterday marked the release of Xenonauts build V8.41. When finished, Build V8 is going to be our “Press Preview” build that we send to our press list as a first preview of the game, and therefore we’ve been working hard on the stability of the game and fixing bugs. Ironically the last few bugfixes have caused issues of their own, so I’ve held off posting this until we’ve dealt with them...read on below the jump to find out what's changed!

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First thing to say – we’re in the Indie of the Year Top 100 now, so thanks to everyone who voted for us! We’re now targeting a Top 10 finish, so if you like what we’re doing with the project please vote for us here!

Back on topic. Yesterday marked the release of Xenonauts build V8.41. When finished, Build V8 is going to be our “Press Preview” build that we send to our press list as a first preview of the game, and therefore we’ve been working hard on the stability of the game and fixing bugs. Ironically the last few bugfixes have caused issues of their own, so I’ve held off posting this until we’ve dealt with them (we now have).

Xenonauts Main Menu screen X-com XCOM

The major changes since Build V7.5 is that we’ve added the Main Menu background art (seen in this post), added the first hour or so of the Research tree and several researchable weapons to the game, then added Save / Load to the game and a crashed UFO to the combat map for the first time – but there are dozens of smaller improvements too. You can read more detail on what has changed on our website here: Xenonauts.com

We’re still working on adding extra usability functionality and fixing the remaining bugs in our build, but we’re nearly there. Expect weekly updates until we do! In the meantime, it’d really help us if people could report any bugs they encounter and give us feedback on what works and what doesn’t in our builds.

Build V9 will be following after we’ve got the bugs fixed and our media blitz done. That should be a lot more interesting – new weapons, new aliens and maybe even…jetpacks! Stay tuned – more details to follow...

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wojciech
wojciech - - 417 comments

great nice job guys keep it up but i have question the final relese of game be 10.0??

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Seiseki
Seiseki - - 59 comments

Love the new immersive direction, can't wait to see more!

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madpinger
madpinger - - 7 comments

Looking smooth so far.

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LWOODBLOO
LWOODBLOO - - 1 comments

And here I couldn't figure out why I couldn't find the UFO crash on the map I was playing. SILLY ME.

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SabreXT
SabreXT - - 296 comments

Love the artwork in this game. I hope the game is good.

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ironcobra666
ironcobra666 - - 1 comments

literally just bought the game, absolutely bloomin brilliant, at last a truly (non fps) worthy succesor to x-com.

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antking83
antking83 - - 1 comments

I must say, with the recent announcement of Fraxis jumping back in to do a X-Com RST game, I will still check out this game just for the fact its more a labor of love that goes into this type of game. I look forward to the finish product. Already pre-ordered. Keep up the good work.

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Korbaan
Korbaan - - 2 comments

pre-ordered as loved the Xcom games - really enjoying this but have a bug where game crashes everytime one of my squad performs a "Snap" shot during an Alien move. Cant invest time as Snap shots happen quite often. Will check again in a few weeks and am very much looking forward to it. keep up the good work.

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