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Choose your students courses, build their class rooms and dorm rooms. Watch them go learn the spells you taught them and use those skills at an end of year competition that includes wand duels, broom racing, alchemy and divination. Take the money you win in these events and add onto your school, hire more teachers, and repair the damage running a magical school will likely cause. Then, keep that up for 6 school years and you might even have a few graduate intact!

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Weekly Update 4- Ice Magic.

Weekly Update 4- Ice Magic.

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Just like a owner and his dog look alike, a wizards castle says a lot about them. Build it anyway you want!

Weekly Update #3 - Altars

Weekly Update #3 - Altars

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A quick update, showing off the new game art; magic altars!

Weekly Update #2

Weekly Update #2

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Improving the user experience with a better interface.

RTS controls added

RTS controls added

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Why I think RTS controls will really add to the enjoyment of this game.

Still going strong!

Still going strong!

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Just a little note to let you know the game is still being worked on. :)

A quick peek inside!

A quick peek inside!

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What got added to the game, and how I'm feeling about it.

Progress updates, and beyond!

Progress updates, and beyond!

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Where the game is, what I'm working on, and what I'd like the game to look like in the coming year.

Classrooms are in.

Classrooms are in.

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November update! Classrooms are in, it's time to really add new tiles.

What's up doc?

What's up doc?

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Looking for people's opinions and feedback as we move forward into classroom creation.

Progress of the game!

Progress of the game!

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Hello! Sorry for the delay in updates. I have been absurdly busy, pack trip season at the ranch I work at has been very very busy. But the work continues...

Track Racing and Isometric game design

Track Racing and Isometric game design

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How I programmed it one way, then redid it another.

Weekly(ish) Updates and The State of the game.

Weekly(ish) Updates and The State of the game.

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An explanation about updates and where the game is at.