Unzip WGR2GAME.CON into the WGR2 folder to install the patch. This patch fixes a bug where killing the end bosses in episodes 3 and 4 leaves the player...
WG Realms 2: Siege Breaker is an action packed total conversion of Duke Nukem 3D, by William Gee (level design), Dan "DeeperThought" Gaskill (coding) and "Cage" (original artwork). You don't need Duke 3D for this; just download and play! WGR2 is the sequel to William Gee's masterpiece, WG Realms.
Spikers playthrough of "episode 1" Indiedb.com
Spikers playthrough of "Castle Demonhorn" Indiedb.com
WILLIAM GEE (all 4 levels of episode 1) (all 7 levels of WGRealms)
"SPIKER" (Castle Demonhorn level)
"DanM" (Chaos Realms)
ORIGINAL ART AND ART EDITS CAGE
We all did our share of art editing, though Cage did the most and the best.
COMING UP WITH IDEAS FOR EVERYTHING
WILLIAM GEE AND DANIEL GASKILL (hey, it's an important job)
VOICE ACTING DAN GASKILL (Axon, freed hero) EMILY GASKILL (Ship's computer)
SOUND EDITING AND SOUND SELECTION DAN GASKILL (mostly)
WGRealms 2 v2.0
Screenshots and info
WGR2 v2.0 Inlcudes a new episode by Norvak and a new userlevel by Various new monsters and effects. New monsters so far include hellhounds and headless kamikazes. New effects include rolling boulders with realistic physics, pressure plates on floors with movable statues, and reverse gravity. We also have a growing number of models, with voxels to go with them for 8-bit users.
The new episode will also be making use of TROR.