As the game prepares to depart alpha, its become somewhat relevant to begin showing off a bit of the game, so here's a trailer:
The puzzles in the game will involve interacting with parts of the environment (fruits from trees, machines, and the rare npc) to solve puzzles based primarily in sound rather than in visuals.
As such, the music is dynamically generated at runtime. Here are a few examples:
and
Additional information about the game can be found at
Pyrrhicsoftware.com