Wartek is an Indie multiplayer mech fighting game being developed entirely by me, I left my job for the year to work on this game full time. I plan on having a playable version of the game ready by the end of the year. What I aim to do is to bring the mil-sim type of feel to the world of mech games, think huge maps with gigantic view distances, simulated projectile physics (including drop, drag, wind), a unique take on how fusion powered mechs would work (you must use excess power to cool your core down), and much more. The graphics will be low-poly retro style. Most of the work right now is designing and writing code for the game, so there is often not much to show off, but stay tuned as I do post pictures and videos of things I've accomplished every now and then.
The Coriolis effect is how a planets rotation effects bullet trajectories, normally on earth the effect is super small and hardly even makes a difference. In this video I turn the planet's rotation speed up to ridiculous levels so you can see the effect more easily. There's some bullets that end up doing loop-de-loops in mid air and I don't think that's reflective of real life. It's probably just a glitch from having a rotation speed that is waaay too high, it's funny to watch though.