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Warbanners is a turn-based tactical strategy combat game mixed with RPG elements set in a brutal fantasy universe.

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Łagi
Łagi - - 174 comments

IMO there is too much visible interface markers around units. There take attention from unit itself. Making harder to recognize unit.

At first glance i see big 2, 0 ,1 that are AP (i presume). then red bars. then green and rex hex frames, then special icons (blue shield, blood drop), at the and i see shield guys.

can you post the same screen "naked"? only units without even hex grid - no interface at all. For comparison.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

frame around the units I've made more transparent. The rest of the information needed - without it is unclear what is happening on the battlefield
Tank you for feedback!

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Łagi
Łagi - - 174 comments

could you try to put markers instead of 2,1,0 ?

I mean when unit has 2 action points, it show two markers f.ex. ᐁᐁ
when has 1 AP - it show ᐁ. If has 0 zero, then nothing is display.

instead of all this big 0 zeros on half of the unit would be nothing.

A propo, why do opposite site has visible number of AP anyway? its system "I go with all unit then you go with yout all" isn't it?

Also full health bar could not be display. this way player know;
no HP bar = unit in perfect condition, not damaged.
it "clean" the interface and is more informative.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

Thank you!

"I mean when unit has 2 action points, it show two markers f.ex. ᐁᐁ
when has 1 AP - it show ᐁ. If has 0 zero, then nothing is display." - impossible. At the unit can be 7 AP!!!

"instead of all this big 0 zeros on half of the unit would be nothing.

Also full health bar could not be display. this way player know;
no HP bar = unit in perfect condition, not damaged.
it "clean" the interface and is more informative. " - Great ideas! I try.

"why do opposite site has visible number of AP anyway?" - IMHO, OD is the same information necessary for the player, as well as other characteristics of enemies. Or hide all information about the enemies, or all of the show.

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Łagi
Łagi - - 174 comments

you can use small and big marker = 3x small
1 AP = x
2 AP = xx
3 AP = X
4 AP = Xx
5 AP = Xxx
6 AP = XX
7 AP = XXx

at least you could hide all zeros AP. (same idea like with health bar).

opposite team AP info, during your turn:

numeric AP, provide only one info for the player - if enemy has evasion +1 or not. But this information is useless, because player dont know the base value of enemy defense.

so if enemy has ?+1 evasion, player need to R-click (or hover mouse over) enemy to check the evasion value ANYWAY.

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Vlad_Konung Author
Vlad_Konung - - 46 comments

"at least you could hide all zeros AP. (same idea like with health bar)." - Yes, I try. I like this idea! I will soon lay out a screenshot.

"opposite team AP info, during your turn"
if the show AP, then all units. Otherwise there will be confusion.

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Vlad_Konung Author
Vlad_Konung Author
Vlad_Konung - - 46 comments

Thank you. With all I agree, but the numbers display the AP clear

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