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Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other.

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2 comments by lokidavison on May 19th, 2014

Hey all, this is Crystal here to update you on what’s been happening around the Wander offices (my house *does* count as an office, right? And my cat counts as my assistant?).

First of all, I’m very pleased to report that we’ve been chosen to receive funding from Screen Australia, and I’m sure I speak for the entire team when I tell you how excited we are about this. Money (a loan) is great and useful when you want to make stuff good! Sadly, it appears that this type of funding is soon to be a thing of the past, so we’ll be sure to put it to good use. In other news… We’re on Steam, huzzah! We've got Steam support working, voice chat is getting there and everyone who's supported Wander so far will be getting Steam keys.

Now on to the really interesting stuff! Well, interesting to ME, at least. First of all, fireflies! What do fireflies have to do with anything, you’re no doubt saying to yourselves? Well, I’m glad you asked. You can find these little guys in the world of Wander, and once you’ve befriended them they can be enlisted to light your way at night, point things out to other players, or you can just make them fly around in circles for your own amusement! You can see these little dudes in action by checking out the video below, featuring me (Canadian accent included) and Loki, the god of mischief himself, showing us how to direct fireflies like a boss.

You may also notice, during your travels through the rainforest, that sometimes you walk past a rock with some glowy symbols and it starts talking to you. No, you haven’t been inhaling too much spice, it’s all due to the excellent efforts of our fantabulous voice actors and our splendiferous sound designer/voice-over director/voice actor, Elaine. I honestly don’t think I could ask for a more talented and hard working group of people to bring my words to life. Everyone’s working super hard to fill Wander up with more lore and dialogue than you can shake a stick at, and this includes sitting in a stuffy tent covered in a blanket for hours in order to get the best possible sound quality. Believe me, it’s a VERY professional setup, and I’ve no doubt that you’d all be very impressed.

Speaking of sound, we’ve also got some pretty rad sound effects happening in our menus, It’s a little thing, but it’s one of those nice touches that picky people like me notice and appreciate. You might also notice something new on this site, a link to the wiki Gamepedia / Curse are now hosting the official Wander wiki. As a narrative focused game we're going to have a lot of spoiler warnings but we're excited to have a place where fans can formulate ideas. Of course, it's a wiki so it might just one more exciting way for Wander myths to spread.

Another thing we’ve been busting our humps over lately is the intro cutscene to the game. I remember a time, not so long ago, when we thought that cutscenes were a thing we could only dream about and long for wistfully. However, now that we’ve switched over to the better-in-all-possible-ways-engine, Cryengine, cutscenes are now a very real part of our lives. Particularly in the past couple of weeks, when we’ve spent a lot of time perfecting exactly what it is that happens during those first few minutes of the game. I’m sure Loki is sick to death of hearing me say “I want the tree big! I mean, really big! BIGGER!” But all in all it’s coming along well and starting to look pretty amazing, all thanks to our fantastic level designers, Aaron and Sarah. Loki and I *may* have had a childish argument or two over the amount of camera spinning we want to include in the intro (let’s just say, one of us watched a LOT of Sailor Moon as a teen. And that person is me.); however we’re pretty confident that it’s going to end up looking awesome.

Of particular relevance to me has been the progress of our new character designs. Our art director Garth and his team have been doing a bang-up job translating my concepts and notes into some pretty sweet-looking characters. They’re still in the preliminary stages at this point, but I have to say I’m blown away by their work, and I can’t wait until we can all see the finished products. To be honest, when I saw the first griffin model, I was so excited that *redacted by Loki*.

Anyway, I better sign off before this gets *really* uncomfortable! Until next time!

Post comment Comments  (0 - 10 of 38)
mohammadyasir3
mohammadyasir3 Mar 15 2015, 6:37pm says:

F2p?

+1 vote     reply to comment
smipleboy
smipleboy Sep 5 2014, 4:22pm says:

Why does Wander not show up on Steam when I search for it?

+1 vote     reply to comment
Guest
Guest Aug 29 2014, 11:49am says:

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sekinetsu
sekinetsu May 15 2014, 10:38pm says:

So.. you just wander?

+1 vote     reply to comment
Guest
Guest Mar 9 2014, 6:49am says:

I think you should advertise it more, you still haven't been Greenlit. I'm looking forward to this game.

+1 vote     reply to comment
Willow.
Willow. Mar 5 2014, 9:07pm says:

Oh my god this looks beutiful.

+2 votes     reply to comment
cinco
cinco Feb 28 2014, 12:51pm buried:

(buried)

another generic fantasy game

-6 votes     reply to comment
teebaker79
teebaker79 Dec 23 2013, 1:38pm says:

is there a beta for the ps4?

+1 vote     reply to comment
lokidavison Creator
lokidavison Feb 20 2014, 8:55am replied:

There isn't a beta for PS4 yet. Probably won't be until quite close to final release.

+1 vote   reply to comment
intergang
intergang Dec 20 2013, 2:27am says:

Game looks rather compelling, but I'm left with the question, is this linear?

+1 vote     reply to comment
lokidavison Creator
lokidavison Feb 20 2014, 8:56am replied:

The narrative is non-linear, as is the exploration. There isn't any linear progression at all.

+1 vote   reply to comment
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Wander
Platforms
Windows, Linux, PS4
Developer & Publisher
Wander
Engine
CryENGINE 4
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Official Page
Wanderthegame.com
Release Date
Released Apr 30, 2015
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7.8

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Highest Rated (3 agree) 10/10

I think it's a really cool concept to have a game where there's no combat, just puzzles and open world exploration. I never thought i'd see a game like this.

Sep 7 2013, 3:20am by TigerPower1337

Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
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Latest tweets from @wandergame

@manicvelocity @MassivelyOP We will also be launching in NA on June 4th. :)

20hours 57mins ago

@IMadeApu you can. It's an MMO so you can meet other people. You can't spawn together, so you'll have to find each other first. :)

21hours 53mins ago

@LukeDaviesMUFC once off purchase ($25) no in game payments. :)

22hours 36mins ago

RT @PlayStation: Wander coming to PS4 on June 4th: T.co Explore a tropical paradise from atop a griffin's back T.c

23hours 9mins ago

RT @PlayStationEU: Ambitious combat-free fantasy MMO Wander launches 5th June. Watch the new trailer: T.co T.co

23hours 10mins ago

@ntheweird contact me on Twitter or Email if you need anything. :)

May 28 2015, 8:47am

@ntheweird emailed you some Steam keys and some links to Wander if you want to check it out.

May 28 2015, 8:41am

@DawginTow1 If enough players want it we might look into it. We've really always thought of Wander as a multiplayer focused experience.

May 28 2015, 5:25am

@Chaz0r will have news on that quite soon. :)

May 28 2015, 5:24am

@Kaili_Simpson so are we! An panicked. Definitely panicked. :)

May 27 2015, 11:58pm

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