Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other. Wander has optional Oculus Rift support. Wander is currently in beta and we've got big plans for what we're adding. Wander:Welcome to the rainforest
We've got 2 new griffin cultures, bug fixes, new oculus rift sdk and lot of new content in beta 10.
We have just uploaded a new beta (beta10) with two new griffin cultures. Antony and Crystal have been hard at work and we're really excited with the results. The environment continues to get more detailed due to Sarah, Aaron and Elaine's hard work. We've been looking at a lot of source images to improve our ground textures and ground cover and that work will be coming to Wander in the next month.
We have also updated the Oculus Rift SDK and fixed some Linux and Mac specific bugs. We have very big plans for the next few releases. The dream weaving design, code and art is progressing very well and we are hoping to have an initial version for players to test in the next beta. We're really excited about it.
The new cultures and the dream weaving all play a part in the narrative of Wander. We have some very interesting voice actors coming to Wander. We're planning to have new narrative content added each beta from now on.
Highest Rated (2 agree) 10/10
I think it's a really cool concept to have a game where there's no combat, just puzzles and open world exploration. I never thought i'd see a game like this.
Sep 7 2013, 3:20am by TigerPower1337
Latest tweets from @wandergame
Beta14 uploading now. Fixed a few important bugs founded in beta13.
Dec 4 2013, 1:17am
New Windows version of beta 13 is now uploaded. Includes first initial version of dream weaving and lots of new lore, day / night cycle
Dec 3 2013, 6:47am
all the latest lore stones are now in and setup. Lots of great work from Elaine over the weekend! :)
Dec 1 2013, 9:39pm
Dream weaving isn't going to be out today, we're waiting to get all the new lore connected up with it. It will be out next week! :)
Nov 29 2013, 1:04am
I've just been listening to the recordings of our new voice actors. I'm really happy with them! Excited about the next recording session. :)
Nov 27 2013, 12:16am
@atomworks happy you like the idea! :)
Nov 26 2013, 7:27pm
@atomworks we're using Unity at the moment.
Nov 26 2013, 7:26pm
@emart756 not at the moment! Sorry. When we add the full menu system there will be.
Nov 26 2013, 7:26pm
@emart756 sorry, It's not, but you can use a ps3 or xbox 360 controller with the Windows version. PS4 version is coming next year.
Nov 26 2013, 6:15pm
@k_samwell thanks! Extra reasons for us to get out a new beta by the weekend ;)
Nov 26 2013, 6:12pm