• Register

Wander is a collaborative, non-combat, non-competitive game focused on exploration and joy. Life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the varied beauty that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design to create a world like no other. Wander has optional Oculus Rift support. Wander is currently in beta and we've got big plans for what we're adding. Wander:Welcome to the rainforest

Image RSS Feed Latest Screens
New Griffons New Griffons New Griffons
Blog RSS Feed Report abuse Latest News: Steam Support, Voice Actors and Screen Australia Support

2 comments by lokidavison on May 19th, 2014

Hey all, this is Crystal here to update you on what’s been happening around the Wander offices (my house *does* count as an office, right? And my cat counts as my assistant?).

First of all, I’m very pleased to report that we’ve been chosen to receive funding from Screen Australia, and I’m sure I speak for the entire team when I tell you how excited we are about this. Money (a loan) is great and useful when you want to make stuff good! Sadly, it appears that this type of funding is soon to be a thing of the past, so we’ll be sure to put it to good use. In other news… We’re on Steam, huzzah! We've got Steam support working, voice chat is getting there and everyone who's supported Wander so far will be getting Steam keys.

Now on to the really interesting stuff! Well, interesting to ME, at least. First of all, fireflies! What do fireflies have to do with anything, you’re no doubt saying to yourselves? Well, I’m glad you asked. You can find these little guys in the world of Wander, and once you’ve befriended them they can be enlisted to light your way at night, point things out to other players, or you can just make them fly around in circles for your own amusement! You can see these little dudes in action by checking out the video below, featuring me (Canadian accent included) and Loki, the god of mischief himself, showing us how to direct fireflies like a boss.

You may also notice, during your travels through the rainforest, that sometimes you walk past a rock with some glowy symbols and it starts talking to you. No, you haven’t been inhaling too much spice, it’s all due to the excellent efforts of our fantabulous voice actors and our splendiferous sound designer/voice-over director/voice actor, Elaine. I honestly don’t think I could ask for a more talented and hard working group of people to bring my words to life. Everyone’s working super hard to fill Wander up with more lore and dialogue than you can shake a stick at, and this includes sitting in a stuffy tent covered in a blanket for hours in order to get the best possible sound quality. Believe me, it’s a VERY professional setup, and I’ve no doubt that you’d all be very impressed.

Speaking of sound, we’ve also got some pretty rad sound effects happening in our menus, It’s a little thing, but it’s one of those nice touches that picky people like me notice and appreciate. You might also notice something new on this site, a link to the wiki Gamepedia / Curse are now hosting the official Wander wiki. As a narrative focused game we're going to have a lot of spoiler warnings but we're excited to have a place where fans can formulate ideas. Of course, it's a wiki so it might just one more exciting way for Wander myths to spread.

Another thing we’ve been busting our humps over lately is the intro cutscene to the game. I remember a time, not so long ago, when we thought that cutscenes were a thing we could only dream about and long for wistfully. However, now that we’ve switched over to the better-in-all-possible-ways-engine, Cryengine, cutscenes are now a very real part of our lives. Particularly in the past couple of weeks, when we’ve spent a lot of time perfecting exactly what it is that happens during those first few minutes of the game. I’m sure Loki is sick to death of hearing me say “I want the tree big! I mean, really big! BIGGER!” But all in all it’s coming along well and starting to look pretty amazing, all thanks to our fantastic level designers, Aaron and Sarah. Loki and I *may* have had a childish argument or two over the amount of camera spinning we want to include in the intro (let’s just say, one of us watched a LOT of Sailor Moon as a teen. And that person is me.); however we’re pretty confident that it’s going to end up looking awesome.

Of particular relevance to me has been the progress of our new character designs. Our art director Garth and his team have been doing a bang-up job translating my concepts and notes into some pretty sweet-looking characters. They’re still in the preliminary stages at this point, but I have to say I’m blown away by their work, and I can’t wait until we can all see the finished products. To be honest, when I saw the first griffin model, I was so excited that *redacted by Loki*.

Anyway, I better sign off before this gets *really* uncomfortable! Until next time!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 35)
sekinetsu
sekinetsu May 15 2014, 10:38pm says:

So.. you just wander?

+1 vote     reply to comment
Guest
Guest Mar 9 2014, 6:49am says:

I think you should advertise it more, you still haven't been Greenlit. I'm looking forward to this game.

+1 vote     reply to comment
Anna.
Anna. Mar 5 2014, 9:07pm says:

Oh my god this looks beutiful.

+2 votes     reply to comment
cinco
cinco Feb 28 2014, 12:51pm buried:

(buried)

another generic fantasy game

-6 votes     reply to comment
teebaker79
teebaker79 Dec 23 2013, 1:38pm says:

is there a beta for the ps4?

+1 vote     reply to comment
lokidavison
lokidavison Feb 20 2014, 8:55am replied:

There isn't a beta for PS4 yet. Probably won't be until quite close to final release.

+1 vote     reply to comment
intergang
intergang Dec 20 2013, 2:27am says:

Game looks rather compelling, but I'm left with the question, is this linear?

+1 vote     reply to comment
lokidavison
lokidavison Feb 20 2014, 8:56am replied:

The narrative is non-linear, as is the exploration. There isn't any linear progression at all.

+1 vote     reply to comment
samosaaraa
samosaaraa Nov 12 2013, 12:27pm says:

Awesome. Really awesome concept a wish lot of luck with it. Tracking!

+3 votes     reply to comment
lokidavison
lokidavison Oct 19 2013, 5:42am replied:

I wouldn't say that the different creature forms are levelling. The azertash isn't better or worse than the thylacine or griffon. Just different. Different forms unlock different ways of exploring and different experiences. There is stamina, which limits how long you can fly and run without resting, but there is no levelling.

If you buy Wander now and it gets on Steam you'll get a steam key. Wander is available now from our site and gamersgate and soon from Desura.

Wander is an massively multiplayer game, in that everyone is in a single, giant world together and you don't choose a server to connect to, i.e it's like EvE. However it's not like WoW. It's coop MMO. :)

We're planning to introduce the dream crafting and upgradeable shelter system soon, but it's not in the current version. We're designing it right now.

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Wander
Platforms
Windows, Linux, PS4
Developer & Publisher
Wander
Contact
Send Message
Official Page
Wanderthegame.com
Release Date
Released Jul 19, 2013
Game Watch
Track this game
Share
Community Rating

Average

7.8

10 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

I think it's a really cool concept to have a game where there's no combat, just puzzles and open world exploration. I never thought i'd see a game like this.

Sep 7 2013, 3:20am by TigerPower1337

Style
Genre
Adventure
Theme
Fantasy
Players
MMO
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @wandergame

And an oren relaxing near a waterfall :) T.co

Jul 23 2014, 12:36pm

Here's another griffin screenshot: T.co

Jul 23 2014, 12:35pm

Something before bed time :) The first screenshot of our new griffin. T.co

Jul 21 2014, 11:51am

@Firkraags counterpoint if they are at the same time.

Jun 30 2014, 8:44am

@Snygyst still the same ancient unity one, but you'll be getting an email from us next week with a link to something new ;)

Jun 21 2014, 3:56am

@CPriestman rather happy to see a few games with plenty of exploring coming out. Collaborative exploration is part of our thing. :)

Jun 15 2014, 2:16am

We're excited to have another programmer joining the Wander team. Cherie will be working on the flight mechanics in the next few weeks :)

Jun 11 2014, 10:39pm

@CasimmVancouver Thanks! We're really excited about it. 3rd person camera positioning with all her leaves is a little hard though!

Jun 2 2014, 11:34am

@BigShellEvent Awesome! :) the back looks fantastic.

Jun 2 2014, 9:54am

RT @BigShellEvent: @wandergame T.co T.co both look nicer irl, more vibrant.

Jun 2 2014, 9:53am

Embed Buttons

Promote Wander on your homepage or blog by selecting a button and using the HTML code provided (more).

Wander Wander
Wander
Statistics
Rank
493 of 18,081
Last Update
2 months ago
Watchers
356 members
News
25
Reviews
4