• Register

Kyle Rogers, an ex-Spec-Ops soldier has been awoken from a very long cryostasis sleep by a young human woman, named Tori. In his sleep, the world has gone to hell and back. It is recovering from years of war and torment after a mysterious disease pushed the world into apocalypse. Kyle has amnesia but soon learns that he is the key for the survival of the human species, and that he is supposed to open a massive underground Cryostation which holds thousands of humans that can re-populate the world. But, it won’t be long before Kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “The Collapse” in the first place.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Jason Mairs Final Concept Sheet (view original)
Jason Mairs Final Concept Sheet
embed
share
view previous next
 
Post comment Comments
NCC-1701
NCC-1701 Oct 15 2012, 12:10am says:

That looks awesome. I really like your armor design.

+4 votes     reply to comment
fragfest2012
fragfest2012 Oct 15 2012, 2:20am replied:

Thanks! We have some more unreleased sheets that we might get around to releasing soon...hint hint.

+1 vote     reply to comment
NCC-1701
NCC-1701 Oct 15 2012, 10:55am replied:

I look forward to seeing them

+2 votes     reply to comment
fragfest2012
fragfest2012 Oct 16 2012, 1:27am replied:

We look forward to showing them, when the time is right.

+1 vote     reply to comment
GenMoKai
GenMoKai Oct 15 2012, 1:50am says:

Somehow it reminds me a little bit to halo...but just a little bit... but i really like this one more ^^

+5 votes     reply to comment
fragfest2012
fragfest2012 Oct 15 2012, 2:19am replied:

Halo is definitely an inspiration in our armor design. Glad that we were able to get far enough from Halo though to make it unique!

+3 votes     reply to comment
ghost59
ghost59 Oct 15 2012, 9:20am says:

looks cool :P
is there multiplayer?

+1 vote     reply to comment
fragfest2012
fragfest2012 Oct 15 2012, 10:11am replied:

No, I believe this has already been said, but we are not planning on a multiplayer. The reason is simply because it is too much content for our small team to make.

+1 vote     reply to comment
ghost59
ghost59 Oct 15 2012, 2:58pm replied:

i see, thats understanding.
does cost for severs etc and makes maps and game modes etc

+1 vote     reply to comment
fragfest2012
fragfest2012 Oct 15 2012, 3:42pm replied:

Well, cost is another issue entirely, but mainly it is because you have to essentially make two games when you do both multiplayer and singleplayer, at least in terms of content.

+1 vote     reply to comment
ghost59
ghost59 Oct 16 2012, 6:09am replied:

true, no one wants to make a brink lol

+1 vote     reply to comment
WNxKraid
WNxKraid Oct 15 2012, 11:52am says:

Actually it looks better then the Armor you designed for Kyle.

+1 vote     reply to comment
fragfest2012
fragfest2012 Oct 15 2012, 1:56pm replied:

Really? Well, to each their own.

+1 vote     reply to comment
NCC-1701
NCC-1701 Oct 16 2012, 12:15am replied:

Well it is certainly very different and I like both, but imo for your setting he is right. This armor is better.

It would be awesome if kyle wore armor more like this just without the helmet.... Just a thought :D

+2 votes     reply to comment
fragfest2012
fragfest2012 Oct 16 2012, 12:29am replied:

Well, although I love the thought, that just isn't going to happen. There is a reason behind this beyond the fact that he has already been modeled (not finished texturing). In the lore, the higher tech armor of Kyle actually makes a lot more sense and it was set up this way. That said, I am not ready to release the details on that yet, but just know that there is a valid story reason behind all our choices.

+1 vote     reply to comment
WNxKraid
WNxKraid Oct 19 2012, 2:09pm replied:

Since Metroid Prime i'm always in favor for Characters wearing a helmet in first person perspective.
A cool and natural way to implement the HUD, possibilities for weather effects and it gives a much better overall atmosphere.

Beside that it wouldn't be very logical to protect someone with a higly advanced armor and leave the most vurnable Part without protection.

+1 vote     reply to comment
fragfest2012
fragfest2012 Oct 19 2012, 3:15pm replied:

I have to agree with you there.

+1 vote     reply to comment
resurection13
resurection13 Oct 30 2012, 5:36pm says:

I really dig the character designs you have posted thus far, but have to inquire a little into the enemies. Is the game mostly going to be human vs human or will there be separate species or animals as well that the main player has to fight. Just saying it might be something to think about as something like a mutated animal could be very realistic in the setting the game has been placed in.

+2 votes     reply to comment
fragfest2012
fragfest2012 Nov 1 2012, 8:03pm replied:

Long time no see...anyways, there are robots as well as mutations to fight. And, there might be some other more exotic enemies we aren't ready to talk about yet...hint hint.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

The final concept for Jason Mairs, one of the more major characters in the game. He was Kyle's best friend before the collapse.

Facebook: Facebook.com

Want to help us out? Send an email to careers@leatharianstudios.com with your resume and portfolio.

Image Details
Type
Concept
Date
Oct 14th, 2012
Size
1594×1152
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only