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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Report RSS I've Been Doing Some Modeling Lately... (view original)
I've Been Doing Some Modeling Lately...
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ArkaZeen
ArkaZeen - - 1,696 comments

What is the software you use?

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fragfest2012 Author
fragfest2012 - - 888 comments

I use 3DS Max for modeling.

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Jok3r098
Jok3r098 - - 236 comments

if you generate some nice clean UVs you can use a technique like this:
Chrisalbeluhn.com
to make them look non-repettetive but still matching up when they're next to each other

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fragfest2012 Author
fragfest2012 - - 888 comments

Interesting, thanks for the article! And yea, there are no UVs yet, which is why there are a few seaming problems.

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WNxKraid
WNxKraid - - 225 comments

I think i'll wait for the final textured version of the prop.
Judging based on a untextured lowpoly WIP isn't exactly a good idea.

Just one thing, don't forget to model the debris as well.

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fragfest2012 Author
fragfest2012 - - 888 comments

Well, I just wanted to show something, as I am not great with textures, so I will need someone else to do so. And don't worry, I will make the debris as well.

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NCC-1701
NCC-1701 - - 439 comments

Any chance of a more complete update anytime soon, more than just a picture or two? Maybe even something showing the animations for that XR15?

Even if you don't have them in-game yet, you could render out the animations from 3DS and show a video.

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fragfest2012 Author
fragfest2012 - - 888 comments

It depends what you mean by a 'complete' update. I think I will be writing a news update soon with something cool. I have been working mostly on documentation lately which means I have not done much more than this picture you see here (although I did update it yesterday with more meshes). As for the animations, they are actually in the editor right now, and I suppose we could render out some video of them, but they are not playable yet.

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NCC-1701
NCC-1701 - - 439 comments

I just mean a full news update with some more content.

Even if the animations are not playable yet, I would love to see them. So far we have seen examples of ya'lls abilities in modelling, texturing, and even a little mapping. But we have yet to see how well ya'll animate.

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fragfest2012 Author
fragfest2012 - - 888 comments

Well, I will be posting an update soon, I promise, and hopefully it will contain some new content.

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WNxKraid
WNxKraid - - 225 comments

You see the problem with these tiny updates?
People expect more then just a screenshot of a prop that's early WIP.

Rather post less updates but more advanced/finished props and a bunch of them at best.

Also think about the presentation. Even putting simple things like a logo of the Game on the picture makes it appear much more professional.

It'll convince ppl that you're able to do good and professional work.

And you shouldn't tell the audience that you "suck" in something. Tell it to your teammates, so they can support you, but the rest of the ppl doesn't have to know.

Beside that you'll improve over time, so rather talk about things you allready got better with.

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fragfest2012 Author
fragfest2012 - - 888 comments

Well, I just want our 'fans' if you can call them that to see progress. We do what we can, but if we only posted huge updates, then we wouldn't be posting much. And by a logo, do you mean a watermark? And otherwise, I was just being honest...presentation for us doesn't have to be perfect, as we are a small team working online, and, realistically, no one expects that level of presentation from us.

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Description

So, this is the result of a few hours of modeling work on my part, no textures of course because I suck way too hard at textures, but I made around 8 meshes, of which you can see 5-6 in this picture.