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Kyle Rogers, an ex-Spec-Ops soldier has been awoken from a very long cryostasis sleep by a young human woman, named Tori. In his sleep, the world has gone to hell and back. It is recovering from years of war and torment after a mysterious disease pushed the world into apocalypse. Kyle has amnesia but soon learns that he is the key for the survival of the human species, and that he is supposed to open a massive underground Cryostation which holds thousands of humans that can re-populate the world. But, it won’t be long before Kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “The Collapse” in the first place.
These are some very early WIP shots of one of the first levels in the game. The only things used in these shots are a landscape (we made that), a placeholder rock mesh (from UDK), and a tree made from two intersecting planes (looks crappy up close). All assets will be replaced (minus the terrain) and the level will look a lot better in time, but we wanted to show some of the level design work we have been doing. The level is designed by me and George Hulm, and George has made the stuff in engine.