A new voxel based adventure, RPG and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc.
Explanation and details about the dynamic water system that is used in Vox.
Posted by AlwaysGeeky on Aug 9th, 2012
Water is Vox will be very different from water in other 3D voxel based games, and will allow the player much more freedom and possibilities when using water in their world.
The water system is a much more dynamic system than the usual water models seen in games such as Minecraft and having a much more realistic water model enhances the gameplay and also presents the player with a more vivid world.
The types of fluids that will be available in Vox will be:
Each different type of fluid will exhibit different properties and thus will interact with the environment in different ways. For example oil will be flammable and when interacting with fire with cause explosions and spreading fires, slime will be much more jelly like and wont spread out as much or as fast as other fluids, poison and swap water will damage the player when they are inside it.
Here is a video demonstrating the dynamic water system used in Vox:
Already it is quite clear that adding a more realistic water simulation will make the game more fun and enjoyable for the players in a number of ways.
Some examples of how water might be used in a game of Vox to enhance gameplay:
Hopefully this give you some more insight into the water simulation and plans for Vox.