New update to the free demo. Lots of cool new features and updates in this version, far too many to list, but some of the highlights include: Map and minimap support, NPC companions, Quest journal, town generation, castle walls, Better performance and critical bugfixes. See the full patch notes for a list of all the changes.
Vox V0.32
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New Features:
- Add chunk loading text to load screen.
- Better smooth camera transition in and out of target camera - lag the camera follow behaviour.
- Allow NPCs to min other minerals - copper, iron, silver, gold.
- Allow NPCs and Enemies to shoot freezing and poison arrows.
- Add map rendering functionality.
- Add minimap to the HUD.
- Transition from Large map to minimap by pressing 'M'.
- Map zooming with mouse scrollwheel.
- Player map render.
- NPC map render.
- Enemies on the map and minimap.
- Chunks are uncovered as the player encounters them for the map.
- Save visibility information into the chunk files, so the map loads properly on reload.
- Companion NPC HUD display.
- NPC companion HEAD model diplayed on HUD when in a party.
- Party health bars and names on HUD.
- Quest Journal GUI screen - opened and closed by pressing 'J'.
- Quest progress and status is now saved to file and loaded.
- Proper staff cast animation and weapon type.
- New accessory type - orbital elemental crystals.
- Only render the NPC weapons if we are following the player.
- Don't render the orbitals when we are dead.
- Massive improvements to NPC and enemy combat.
- Take out DT deltatime hacks.
- Arrows, shots and explosions now affect NPCs.
- Allowing for omni-directional house generation.
- Improve house generation algorithm.
- Importing and exporting items in the world.
- Better world generation phase.
- Allow windows to be destroyed when a house is generated.
- Proper storage of scenery and geometry after a worlf has been generated.
- Add editing table.
- Add crafting anvil.
- Improvements to crafting GUI.
- Crafting GUI now displays the item recipe requirements when selecting an item to craft.
- Better anvil position, for crafting.
Bugfixes:
- Fix camera CalculateAngles() function - works for all cases now.
- Add debug toggle to enable/disable all chunk rendering.
- Make sure we always chunk sort during an initial load.
- Don't do creation mode actions if the creation GUI is unloading (world back-pressed bug).
- Improve how the player HUD components are updated.
- Better minimap opening and closing with other GUI screens.
- Spell shots get erased if they travel too far.
- Better NPC spawning, respawning and timings.
- Better fire, ice, poison damage attributes.
- Set proper pickup animation for torches.
- Improve chunk stability by making sure the visibility flag gets reset when scenery cannot be setup.
- Fix interpolator iterator crash - caused general instability when interpolating.
- Don't let NPCs attack when they are dead or not respawned yet.
- Distinction between ADDING a bounding region and CREATING one.
- Better HUD positioning for companions, for Cinematic bars also.
- Make player spell shots also do damage to NPCs as well.
- Make sure to reset the scroll bar disabled when more items are added.
- Also delete the world item file when deleting a world.
thanks for update, my old version of the demo had many problems like (the doll falls into the ground)
No problem... I'm going to be doing a number of updates in quick succession now to fix lots of small problems quickly as they are reported.
when I open the vox tells me that the game does not respond and close devo solution?
Get a new computer --'
Please boost the fps my friend D: I'm stuck on the ground most of the time !
how can I save my character in the demo? (is that possible?)
Do not know if that and the game is slow or my computer because I have a videocard