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Vital is a 2D pixelated, easy to learn, hard to master arcade fighting game with an innovative HP system, aiming to launch on PC platforms. To win the game, you need to destroy your opponents 'Vitals', Which are weak-spots for every individual player, acting as health. This is done by attacking your opponents until you have built up enough power to perform a Vital-Charge, an attack specially made for destroying Vitals. When this meter is full, You will have a set amount of time to try to destroy a vital. Vitals also comes with a special Vital-Ability, which will let you sacrifice a Vital to gain an advantage in the shape of buffs being applied on you, or de-buffs for your enemies.

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A update on what we are going to work with today!!

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Hello!

It's 10:15 in the morning and we just had a project meeting. We discussed which animations that are top priority and what the programmers are supposed to focus on. In the end of the day a project build that the whole group can access is supposed to be finished, so tomorrow we all can implement stuff in the same build!

Vital In Game ScreenshotHere is a screenshot from our current in-game build. There is no current platforms on the map but as you can see there is two playable characters with the vital system on them. The vital system are circulating around the players and acts as the players health. The background is made with many different layers and have an parallex effect.

Animator A animates the basic attacks Our animator "Blur" animates the basic attack using PS. "Blur" creates a number of pictures that makes the animation when you add them together.

Thank you, and have a good day! - U.A.T

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