Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

Post news Report RSS Violent Sol Worlds Developer Update 9/28/2016

This build contains a massive pass on our Artificial intelligence. We took a lot of time here to start making each animal act as if it were living in the environment with the other animals. They attack each other, they herd, they run in fear. It is a great thing to see a few stalker bugs run full speed into a herd of buffalpugs looking to kill and eat. I'm loving the new world we are putting together for you to settle.

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This build contains a massive pass on our Artificial intelligence. We took a lot of time here to start making each animal act as if it were living in the environment with the other animals. They attack each other, they herd, they run in fear. It is a great thing to see a few stalker bugs run full speed into a herd of buffalpugs looking to kill and eat. I'm loving the new world we are putting together for you to settle.

If you are interested in following the project click here to watch on IndieDB

Here is what we plugged in since the last update.

  • Fixed misc game crashes
  • Removed the original maker from the crate to eliminate the crafting screen
  • Made the T key not teleport the user on a release
  • Made Lizards attack buffalpugs
  • Made the Lizard attack the player with spit

Lizard Spitting at the player


Spit Splashdown

  • Documented out all our current means of marketing
  • Created massive list of actionable items for getting our marketing on the same page
  • We placed our players starting items into a crate near the start of the player

New Station Drop Boxes

  • Mining nodes are no longer infinite, they run out
  • Made a simple work-a-round for the cave exit spawning in a wall
  • Adjusted the stack levels for inventory
  • Buffalpugs now tend to follow each other in a herd
  • Buffalpugs do not like to be too close to each other

    Pugs Herding
  • Buffalpugs fear stalkers
  • Buffalpugs move away from cars
  • Buffalpugs now run when getting shot
  • Stalkers attack Buffalpugs

Stalker kill


Stalkers Eating Pug

  • Stalkers attack laser turrets
  • Limited the size of the gun in the store page
  • Created a Fire rate icon
  • Created damage icon
  • Created Accuracy icon

Gun Stat Icons

  • Marketing and media fixes and improvements

If you are interested in helping us test during our alpha you can come signup today here.

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Violent Sol Worlds
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Windows, Mac, Linux
Developer & Publisher
Afterthought Games
Engine
MonoGame
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Violentsol.com
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