Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

Post news Report RSS Violent Sol Worlds Developer Update 8/13/2016

We launched the closed alpha. We invited a few people so far and will continue to invite people as we get further into development. If you are interested in helping out and seeing the game grow from an early stage head over to our alpha sign up page now. Seems like we keep getting more and more done each two week update. Our team seems to be getting faster and faster at getting things into the game. We concentrated on bug fixes and improvements to the the current game world this go around.

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Seems like we keep getting more and more done each two week update. Our team seems to be getting faster and faster at getting things into the game. We concentrated on bug fixes and improvements to the the current game world this go around.

One very exciting thing we did this time is we launched the closed alpha. We invited a few people so far and will continue to invite people as we get further into development. If you are interested in helping out and seeing the game grow from an early stage head over to our alpha sign up page now.

You can follow the project here on IndieDB or over on Steam

Here is what we plugged in since our last update...

  • Fix saved game problems when saving the game while driving a vehicle
  • Fixed a fun problem where you could essentially be accidentally cloned by doing specific actions

DuplicateMe


  • Fixed the “machine gun” pistol hammering on ‘W’ “problem” I’m sad now.
  • We now have a VSW icon for the application, no more default icon.
  • Made a pass at fixing pathfinding for animals and make the stalkers hate you and want you to die

Good Blocker Map


Stalker Coming


  • Killed a terrible bug with sound not loading properly
  • Cleaned up some art files that were not really needed
  • Made it so you can do loops in the car without the game crashing, drive as dumb as you want as long as you want now
  • Turns out we were cleaning up none of our memory consumption on your computer, doing that now
  • Now when you leave home to go run down buffalpugs in your blue beast, when you return your house is still there! Exciting
  • We finally fixed our problems with rotation, won’t explain, it was terrible
  • We strongly improved the opening “experience” of the game, you no longer start with trees in your house, it’s a big deal.
  • So if you got excited and started hitting ‘W’ while the game loaded, it would crash. Fixed that
  • Our GUIs used an indexing system that was the worst thing ever, we gutted that and made it correctly
  • All our guns used to draw as a pink handle, it’s a lot cooler now

Guns


  • Fixed the “Car explosion” where 50 cars were created on top of each other causing hilarity

Many Cars


  • We can now drive for at least an hour in game and have things not crash, thanks Aaron for testing that, aka wasting your time. J
  • The car has a trunk, you can open and use
  • Started to fix controller support
  • Turned off building interface for now
  • Made player have max health enforced
  • Made a very simple options screen
  • Started adjusting walking speed
  • Adjusted zoom level based on resolution
  • The bin to send stuff to the station now removes the stuff from the bin, so you cannot use it as a cloning machine

DropBoxProgrammerARt


  • The player is no longer the animation from our POC, it is a more stable animation that is easier to add equipment to.

SingleGun 1


  • We moved our forum from the Bot infested nightmare to indieDB - Indiedb.com where we are starting to build out content come check it out
  • Made the virtual space station that orbits the planet you are settling it stores resources and will eventually build stuff for you.
  • Created the bin that sends items up to the new station
  • Made our crafting screen use the stations inventory not the players
  • Fixed our “Stop Walking” problems
  • If you put down a turret, you can pick it back up again
  • Added some new sounds for shooting and being smacked
  • Locked player zoom when in release mode
  • Made all our screens open and close with same button and exit when esc is hit
  • When you die and hit new game now you start with stuff, you are not helpless anymore
  • Turned tree chopping back on
  • Removed the ability to equip things to your right hand, keeping is simple for now to get gameplay right
  • Gave the player a miner again and fixed it so it does something
  • You only attempt to shoot if your gun is loaded
  • Created the roadmap draft
  • Fixed displaying pistols in the car’s trunk
  • Fixed some state issues with entities
  • Made the trees stop moving around when you bumped them

Here is some cool art we want to put in for our laser turret, it will be so much cooler...

roombaGun


Comments
***Geroj***
***Geroj***

Its laser turret so why the hell it have bore evacuator? Just kidding, its ok

Reply Good karma Bad karma+2 votes
magicrat_larry Author
magicrat_larry

Nobody knows how a laser turret would function. We just know it would be awesome. :)

Reply Good karma+1 vote
***Geroj***
***Geroj***

If it can do lot of PEW PEW and BOOM I am in

Reply Good karma Bad karma+3 votes
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Violent Sol Worlds
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Afterthought Games
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