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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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The Power of POC in Game Development (Games : Violent Sol Worlds : Forum : Larry : The Power of POC in Game Development) Locked
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magicrat_larry
magicrat_larry Lead Developer
Oct 30 2016 Anchor

What is a POC? It stands for "Proof of Concept"

Ok, so that is out of the way, what is a POC used for? We used it for Violent Sol Worlds early on to verify to ourselves that certain game play elements would be fun. We made three POC's. The first was the top down walking and shooting, the second was the car driving, and the third was crafting.

PhysicsDebugWorks.gif

Each one of these POC's had a singular purpose. They were built to determine if the individual game play element was entertaining enough to be in a game. We saw the potential for all three to be entertaining so Violent Sol Worlds was born into development. The POC's were very useful and we used them effectively to understand if the game idea we had was actually a game that would be entertaining.

CowShooting.png

Now we are far along in development and we found another reason to use a POC. That reason was physics. We have had several iterations of our physics now and wanted to get a version that would be the correct version for Violent Sol Worlds. So we determined that a POC would be a good way to get there.

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