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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Store Screen Preview (Games : Violent Sol Worlds : Forum : Larry : Store Screen Preview) Locked
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magicrat_larry
magicrat_larry Lead Developer
Aug 6 2016 Anchor

I am starting to develop our new store screen for purchasing and customizing stuff from the orbiting space station. Here is the mock-up we discussed at our meeting last night. It should be a great foundation for our GUIs.

Preview

viedt-el
viedt-el Developer
Aug 6 2016 Anchor

This is a great start. I like it.

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Viedt (Phil)

Developer for Afterthought Games

@Viedt_EL on Twitter

Violent Sol on Facebook and Twitter

magicrat_larry
magicrat_larry Lead Developer
Aug 7 2016 Anchor

I have the selection of Pistols working now, just starting to get the pistols to be able to populate the next screen then it will get more visually appealing to see. Here is what I have so far and a lot of behind the scenes magic.

PistolsInMenu

I also put together the art for our first two pistols from our artists wonderful work. Here is how that looks so far too...

LaserPistols 1

I have the two guns that are setup to be sold in the space stations store being displayed after you select Pistols. Coming along nicely.

ShowingPistols

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