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Earth and the core worlds are suffering. Overpopulation and lack of resources are leading to unrest and desperation. That's where you come in. You've been recruited to colonize a planet more than 4 light years away. It's your job to save the human race from its own greed and consumption. The game is experienced from a top-down view allowing for the deliberate and creative crafting of every item, vehicle, and structure in use. Using a scriptable and dynamic artificial intelligence the AI Overlord will change up every aspect of the game. Nothing stays the same forever, making Worlds an addictively, dynamic experience with limitless replayability.

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Getting into some animation (Games : Violent Sol Worlds : Forum : Phil : Getting into some animation) Locked
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viedt-el
viedt-el Developer
Sep 17 2016 Anchor

Spend the better part of a week working on getting some boxes to animate properly and hold gear like they should. Now in Violent Sol Worlds the player will have two boxes outside of the crate they are dropped in. The first one (on the left in the picture) is for deliveries of gear. When the space station hovering in orbit has something for the player, this is where it will be delivered. When there is something in the box it will blink green. The other box is for the player to send resources or unwanted gear to the station. The player will transfer stuff over to that box and in about 10 seconds after the red blinking light stops the items will be gone and in the inventory up on the station. This is all in preparation for our next big milestone, which is the store. With enough resources, money, and reputation a player will be able to order better and better gear. Much more to come on that down the road.

Inventory

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Viedt (Phil)

Developer for Afterthought Games

@Viedt_EL on Twitter

Violent Sol on Facebook and Twitter

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