an attempt at - controlled narrative dissonance, through a level-flipping system in the gameworld.
Posted by oleoum on Aug 12th, 2012
Hello, somewhere, is a first person explorer and while it's navigational gameplay derives largely from the gravity turning mechanic, (shown in video titled crawl) its narrative dispensation is best explored using the level-flip.
In the process of creating a structural storytelling system, unique to videogames - we are experimenting with narrative styles, layered in multiple levels which share the same base geometry.
So as you flip between levels to navigate obstacles, a more nuanced version of the story is revealed.
We have uploaded a quick video (check latest video) of our first (relatively) bug-free version of this level flipping mechanism. while still a work in progress, we are quiet excited to have it functional.
The screens and the video displayed are from a test environment which is still a work in progress. The gravity script has been disabled in this video for test purposes.
we have uploaded a new video (recombination) that combines both our gameplay mechanics.
while we are still refining response and controls, their potential for navigational gameplay is evident.
the video is from a test environment and the art style is only indicative of final result.