The latest demo for Underspace, which brings across the board fixes and new features, including mod support!
Welcome Starchasers! Demo patch 2.0 is another step forward towards a stable release candidate, and to that end contains lots of new goodies and things to try out, including mod support and across-the-board fixes. Those who have worked their way through the game's campaign missions and quests will find there's not TOO much new content there, but still lots of things to experience. As always, be sure to note the known issues section before moving forward.
KNOWN ISSUES
- Interior models for ships, stations, and planets, are currently untextured or unimplemented.
- Voice acting is currently unimplemented.
- Painting maps for ships may be missing.
- Joystick and controller support vestigial and more or less not implemented and having a controller plugged in can introduce weirdness.
NEW CONTENT & FEATURES
- New UI effects.
- New on-station effects such as traffic flying by.
- New icons for the Us, those loveable zombie mushrooms.
- Modding support for gameplay changes (PC only at the moment). Included is a small demonstration mod.
- Over 100 new storm hazards and minibosses.
- Tons new hotkey shortcuts for things like dialogue and hardpoints.
- Visual overhaul of ship buffs.
- New cargo collection mechanics including physical pickups and single-item pick… upping.
- Added UI indicators to stations.
- New proper behaviors for spacetrains and space snakes.
- New graphics and gameplay enhancements for automated drones.
- All flyable ships now possess the ability to dodge! Double tap a strafe directional key to do this. Note that dodging consumes thrust charge, with better thrusters able to consume less.
- More reliable navigational elements added for the UI.
- Hazard UI now shows the level of storm you’re at, the amount of radiation damage you’re taking, and the number of missiles/mines targeting you.
- Full overhaul of the ship painting and decal system.
- Garages are now marked when close to them, and the player can swap to any ship at any shipyard.
- New explosions for larger ships, such as Doomsdayer gunboats and Dronic Kings.
- New textures and graphics for hangars, missiles, drones, gates, enemies, and more.
- Starchaser chapters can be joined at various data centers and chapterhouses!
- Taxi services are now available on planet Vauldric!
- More powerful ship scanners can detect and display hazards, animals, mimics, and more!
- Added a chase AI system: Entering formation with hostile targets will cause your autopilot to automatically follow them!
CHANGES & BUGFIXES
- Fixed collider issues on ships.
- Added full destruction to capitalships.
- The game now forces players to sign a waiver if they don’t do the tutorial.
- Tutorial simulation now works, actually.
- Fixed some issues where quests couldn’t complete.
- Rebalanced some prices and station timings to better fit the game.
- Fixed various issues in the “Between Spaces” quest to make the boss more challenging and his attacks work better.
- Fixed issues where party members couldn’t be summoned in.
- Fixed various minor UI issues relating to trading.
- Fixed various smaller issues relating to things like combat and NPCs not dying.
- Rebalanced NPCs during initial campaign missions to be easier for the player.
- Rebalanced prices of various equipment to reflect expected player strengths and cost.
- Fixed issues with various quests and missions not completing.
- Recoded billboard shaders to be much more readable.
- Pirate gunboats have much better colliders.
- Fixed issue where Karbelle’s quests couldn’t be completed.
- Fixed issue where NPCs would randomly decide to become immortal.
- Fixed issue where entering lanelines at weird angles would cause similarly weird effects.
- Tutorial popups during the initial campaign mission are much more in-depth.
- Various wrecked ships have had their UVs fixed.
- Fixed issues where some console commands didn’t work.
- Rebalanced how damage for beam weapons is calculated, making them much more forgiving and more accurate.
- Fixed issue where fog transitions in nebulas, particularly with storms, were very sudden.
- Reduced overall filesizes of the game and its demos.
- Improved NPC following code.
- Bandits now automatically become hostile after a certain point during highway robberies.
- Fixed issue where ships couldn’t be properly restocked.
- Inventory UI now reflects various elements: including class of equipment equipped, and max amount of repair items or ammunition allowed.
- Fixed a few duplication exploits via the storage system.
- Fixed several mislabelled service stations.
- Added new dialogue for beating several very high level enemies in a quest.
- And many more bugfixes.