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Imagine. A world without colour. Return the colour to the world.

Based in a minimalist world, Uncoloured explores the concept of what the world would be like if you took colour away.

Through overcoming a series of challenges, colour can be restored. With the assistance of physics hacking power-cubes, the impossible becomes attainable.



Take yourself on a journey. Uncoloured is an accelerated, first person platformer which explores a world where colour has been taken away. As you traverse six levels, you are challenged to find the colour which has been lost from the world.

The game starts off with no colour, leaving the world in black and white. Each level you return one colour back to the world, but to do so you need to overcome a number of obstacles. As you progress though the levels you find Power Cubes which allow you to solve challenges in ways you couldn't previously.

Thinking of new ways to use these Power Cubes together is the only way to progress. Once a colour is returned, it features in all future levels. The levels can then be replayed with the colour you have restored.

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Power Cubes mess with physics to give you a range of movement that would otherwise be impossible.



Uncoloured is the first game to be released by indie game developer, Antonio Radich. An early version of Uncoloured was first demoed at DigitalNatioNZ in 2013, alongside game developers from the New Zealand Game Developers Association. Originally titled Cubert, the game's name was changed to Uncoloured in April 2014.

Uncoloured's development began in September 2013, with additional collaborators brought on board for music and art. Four of the six levels have been completed to date.Release is expected to take place between mid to end of 2014.

FEATURES

  • Hidden Power-Ups which give players added freedom to tune the game to their style of play.
  • Physics modifying Power-Cubes that compliment dynamic levels.
  • Immersive music composed by Karl Duckett.
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