Dangerous High School Girls In Trouble!
AdventureIn the 1920s, young women had a chance to change society - by misbehaving. Gather a gang of girls. Explore. Battle petty townsfolk with quick, naughty...
Congratulations, you have been invited to ULTRAWORLD!
Drop by and take in the sights and sounds of this lush First-Person Explorer. It’s not all rest and relaxation, though, as you’ll need to help a lonely video game character face it’s problems. It’ll present you with some curious questions and then ask you to respond. It’s up to you to decide what answers to provide, if any at all.
Will you change it’s outlook, or will it change yours?
ULTRAWORLD is the product of one artist, James Beech. A former AAA game industry veteran, James left his job so that he could pursue his artistic ambitions. The first result of this is ULTRAWORLD: a work intended to help define video games as an artistic medium. Yes, that sounds pretentious, but hey, don’t walk away just yet.
ULTRAWORLD’s story was written in a way that could only exist in this format, and none other. This could never be a book, a movie, or a play; it could only be a video game. Some people may not classify ULTRAWORLD as such, especially those who cling to the word “game” in the literal sense. What’s more important, though, a label, or the finished work? Wherever it lands, as long as the viewer gets something worthwhile out of it, then it doesn’t matter.
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