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A 2D science fiction tower defense game. Based on Löve2d/Lua, with pre-rendered 3D graphics and some light/shadow effects and a lot of postprocessing shaders. It started as a "48 hour game jam" game in which we actually took time to sleep, so the actual time spent during the jam was less than 24 hours, stretched across a weekend. There has been significant development after the original jam.

Add media Report RSS Concept Art for Obstacles (view original)
Concept Art for Obstacles
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