A game of cellular logic

The aim of each puzzle level is to create molecules of a mysterious multicoloured substance: tricone. To solve each level, you must interact with the components and structure of a strange micro-organism. For example, you will often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, you will break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Features

  • A total of 100 puzzle levels ship with the game
  • A wealth of different cell elements which all interact with each other
  • A series of guided tutorial levels for each element, before you're plunged into the harder puzzle levels
  • Key-based progression -- as you learn how more elements work, levels which use these elements become unlocked
  • Non-linear -- some puzzles can be skipped if you are finding them too tough
  • Full undo / redo capability while solving puzzles
  • Graphical level editor to make your own puzzles. It's built in to the game and requires no coding
  • Tricone Lab Online: click a button to put your custom puzzles online
  • Browse and download custom puzzles created by other users, and see if you can solve them!
  • Play statistics collected for each level
  • Gain Steam achievements as you gain keys in the game
  • Cloud-saving -- your game progress and custom levels are saved across Steam installs
  • Color-blind mode
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Veteran YouTuber Keith Ballard aka SebastianSB does a blind Let's Play of Tricone Lab.

50 more Free Steam beta keys

50 more Free Steam beta keys

News

More Steam beta keys to be given away this weekend

Tricone Lab kickstarter launched!

Tricone Lab kickstarter launched!

News

For a bit of extra publicity, I've launched a mini-kickstarter for Tricone Lab.

50 Free Steam beta keys

50 Free Steam beta keys

News

Death by Beta will be distributing 50 Tricone Lab beta testing keys, which can be redeemed on the Steam platform, for Windows or Mac OSX.

Comments
franbelle
franbelle

Hi,

I suppsoe there are many improvments over the 2013 demo. Could you explain a bit ?
Also, will the game be available on a DRM-free plateform such as Desura, itch-io ... ?

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josh_singer Creator
josh_singer

Hi franbelle,

In 2013 the game had only around 40 levels, that's now at 100. The other major area that has expanded since then is the set of features related to level authoring/sharing, which is the main part I want to test during Steam Early Access. Besides these areas, the graphical presentation has been greatly improved (e.g. region shading, smoother lines). New mechanics such as exploders and replicators have been added since then. User interaction is much smoother, e.g. being able to drag resource lines in either direction, transitioning between levels and between maps is better, this was all based on feedback from live events where I presented the game. Also, small features such as color blind mode have been added.

I've got no plans to release outside of Steam for the time being but I am open to it if there is a lot of demand.

The game has online features but is fully playable offline (I noticed from your other comments that this is an aspect you're interested in).

cheers,

josh

Reply Good karma+1 vote
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tricone lab
Platforms
Windows, Mac, Linux
Engine
jMonkeyEngine
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Triconelab.com
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Style
Genre
Virtual Life
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @joshuabsinger

RT @muclorty: Dissembler, my new puzzle creation, is now out! 🍎App Store: Itunes.apple.com … 🛁Steam:… T.co

21hours ago

RT @ElectronDance: This sentence is peak Electron Dance: "Six Match starts as 2048 and then becomes Spelltower."… T.co

Feb 17 2018

Microbiological puzzle game #TriconeLab is 40% off on @steam_games! Store.steampowered.com T.co

Feb 16 2018

RT @Sorbitar: I put my brain to the test in #TriconeLab, a fun bio-LOGICAL-puzzle game. #LetsTest #LetsPlay #gaming #indieT.co

Feb 15 2018

RT @molleindustria: Imagine video game content ratings extended to gameplay T.co

Feb 13 2018

RT @WilliamChyr: ui programming T.co

Feb 10 2018

RT @Nothke: Added a parallel road! Watching traffic go by is so satisfying #procgen #gamedev T.co

Feb 8 2018

RT @PikuNikuGame: Pikuniku might just get a little groovy here and there... T.co

Feb 8 2018

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